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Hosted by Planet Network
Alex's DBZ RPG 5 // Usable Items

 

Item
Cost
Build Time
Description
Sensu Bean
400
1 week
Heals 50% of damage and restores 25% of ki in battle. Can also cure battle fatigue. Limit to carry 1 and use 1 per battle.
Bag of Sensu Beans
1,500
2 weeks
Holds 4 Sensu Beans (comes full). Limit to carry 1.
Empty Sensu Bag
500
1.5 weeks
Can hold 4 beans (comes empty). Limit to carry 1. Cannot use if you already have a sensu bag.
Energizer
550
-
Allows 1 extra action in your next two posts. Limit to carry 1.
Potion
400
-
Restores 10% used ki in battle. Limit to carry 2.
Pouch
200
0.5 week
Used to hold beans gathered from a Sensu Farm. Can hold up to 10 beans. Must transfer them to a sensu bag to use in battle. Limit to carry 1.
Tonic
400
-
Adds +1 DP to the user. Limit to use of 5.
Super Tonic
700
-
Adds +2 DP to the user. Limit to use of 3.
Elixer
300
-
Adds +2 all stats (+8 ki, +16 pl) to the user. Limit to use of 5.
Tree Of Might Seed
4,000
-
Must be planted on a buy-able planet, destroying it. Takes 1 week to grow. Once eaten will increase all stats dramatically (doubles PL). Must be eaten after grown. Limit to use of 1.
Exoskeleton
500
-
(Androids Only) Increase toughness by +25. Limit to use of 1.
Power Systems
500
-
(Androids Only) Increase strength by +25. Limit to use of 1.
General Upgrade
300
-
(Androids Only) +3 all stats (+12 ki, +24 pl). Limit to use of 3.
Saibaman Seed
1,000
3 weeks
A weak henchmen. See henchmen page for description. Limit 2 at a time.
Bioman
600
2 weeks
A weak henchmen. See henchmen page for description. Limit to 2 at a time.
Inscription Manual
600
-
Must have 40 intelligence to read. Teaches the special ability Inscription 1.
Advanced Runes
1,000
-
Must have 50 intelligence and know Inscription 1 to read. Teaches the special ability Inscription 2.
Amnesia Greens
1,000
-
A weed that will make you forget a technique of your choosing when eaten.
Memory Chip
500
-
(Androids Only) A chip that will clear your memory and make you forget a technique of your choosing when eaten.
Stasis Grenade
750
2 weeks
Used in battle to decrease your opponents' available actions by 1 for his next three posts. Limit to carry 1. Can only carry the grenade or the crystal.
Stasis Crystal
600
2 weeks
Used in battle to nullify the effects of a stasis grenade used against you. Limit to carry 1. Can only carry the grenade or the crystal.
Capsule Corp Shield
800
-
A small capsule that will cast body shield on whoever uses it for 2 attacks made against them. Limit to carry 1.
Capsule Corp Barrier
850
-
A small capsule that will cast barrier on whoever uses it for 2 attacks made against them. Limit to carry 1.


 


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