When you reach character level 2, you may choose a fighting style. Once this fighting style hits level 20, you can pick a second style. You can switch your fighting style at any time, but it will reset to level 1.
Leveling up fighting styles:
- Level 1-5: 1 battle completed or complete 4 spars.
- Level 6-10: 2 battles completed or complete 8 spars.
- Level 11-20: 3 battles completed or complete 12 spars.
Go To: Aggressive, Defensive,
Balanced,
Calculating, Tactical
Aggressive - Main Stat: Strength
With the aggressive battle style, the character fearlessly
enters each battle with reckless abandon. Their gung-ho strategy
results in focusing on a continued offensive to make their opponent
change their tactics. Aggressive characters are more concerned with
winning than their with own safety.
| Level
| Benefit
|
1
| +50 str
| |
2
| +100 str
| |
3
| +150 str
| |
4
| +200 str
| |
5
| +250 and the special ability Double Strike. It grants 1 extra quick attack in a combo. (Both aggressive and Balanced styles have this technique).
| |
6
| +300 str
| |
7
| +350 str
| |
8
| +400 str
| |
9
| +450 str | |
10
| +500 str and the special ability Finishing Blow. It grants 1 special attack at the end of your quick attack combo.
| |
11
| +550 str
| |
12
| +600 str
| |
13
| +650 str
| |
14
| +700 str
| |
15
| +750 str and the special ability Berserker. Once per battle Berserker raises your strength by +20% for 3 actions. This ability does not cost an action.
| |
16
| +800 str
| |
17
| +850 str
| |
18
| +900 str
| |
19
| +950 str
| |
20
| +1,000 str and the special ability Pummel. It grants 3 extra quick attacks into your combo. This is an upgrade to Double Strike.
| |
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Defensive -
Main Stat: Toughness
A character using a defensive style of battle is primarily concerned with repelling all of their opponents attacks rather than attacking. This can frustrate foes and make them become sloppy in their maneuvers, then the defensive style character will strike.
| Level
| Benefit
|
1
| +50 tou
| |
2
| +100 tou
| |
3
| +150 tou
| |
4
| +200 tou
| |
5
| +250 tou and the special ability Resilience. It blocks up to 2 physical attack combos without damage per battle. Each block requires a defensive action used. | |
6
| +300 tou
| |
7
| +350 tou
| |
8
| +400 tou
| |
9
| +450 tou | |
10
| +500 tou and the special ability Retaliation. It rewards you +2 counters attacks per battle.
| |
11
| +550 tou
| |
12
| +600 tou
| |
13
| +650 tou
| |
14
| +700 tou
| |
15
| +750 tou and you learn Zekmant Stance.
| |
16
| +800 tou
| |
17
| +850 tou
| |
18
| +900 tou
| |
19
| +950 tou
| |
20
| +1,000 tou and the special ability Divinity. It adds +20% toughness in battle.
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Balanced -
Main Stat: Speed
A balance of both the aggressive and defensive styles, a character using a balanced method of battling will take his occasional chances but will not take "suicidal" risks or leave himself open to attack very often.
| Level
| Benefit
|
1
| +60 spd
| |
2
| +120 spd
| |
3
| +180 spd
| |
4
| +240 spd
| |
5
| +300 spd and the special ability Evasion. It allows you to dodge up to 2 physical attack combos per battle. Each dodge requires a defensive action used.
| |
6
| +360 spd
| |
7
| +420 spd
| |
8
| +480 spd
| |
9
| +540 spd | |
10
| +600 spd and the ability Double Strike. It grants 1 extra quick attack in a combo. (Both aggressive and Balanced styles have this technique).
| |
11
| +660 spd
| |
12
| +720 spd
| |
13
| +780 spd
| |
14
| +840 spd
| |
15
| +900 spd and the special ability Composure. It raises your speed by 25% for 3 actions once per battle. This ability does not cost an action.
| |
16
| +960 spd
| |
17
| +1,020 spd
| |
18
| +1,280 spd
| |
19
| +1,340 spd
| |
20
| +1,400 spd and the special abilities Pressure Points and Lightning Strike. With Pressure Points you hit your opponent in all the right points to stop them from forming a ki attack. The ki attack diffuses instantly. Can be used once per battle and requires a defensive action used. Your opponent may still perform the attack again later. Lightning strike will add 2 additional quick attacks in a combo. This is an upgrade to Double Strike.
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Calculating -
Main Stat: Stamina
Carefully calculating risks and the best possible course of action, a character using this style of fighting usually begins each battle "sizing up" their opponent. After getting a feel for their battle style, he can predict how to defeat his adversary and deal with his opponents actions accordingly.
| Level
| Benefit
|
1
| +50 sta
| |
2
| +100 sta
| |
3
| +150 sta
| |
4
| +200 sta
| |
5
| +250 sta and the special ability Maneuvers. It allows you to take 1/2 damage on two fundamental ki attacks OR one advanced ki attack in battle.
| |
6
| +300 sta
| |
7
| +350 sta
| |
8
| +400 sta
| |
9
| +450 sta | |
10
| +500 sta and the ability Reversal. It instantly counters a weaker ki attack (10% cost or less) with your own of choice (10% cost or less) and can be used twice per battle. Takes a defensive action to use.
| |
11
| +550 sta
| |
12
| +600 sta
| |
13
| +650 sta
| |
14
| +700 sta
| |
15
| +750 sta and the ability Strongside. It raises your stamina by 25% for 3 actions once per battle. This ability does not cost an action.
| |
16
| +800 sta
| |
17
| +850 sta
| |
18
| +900 sta
| |
19
| +950 sta
| |
20
| +1,000 sta and the special ability Mimic. It allows you to learn a technique your opponent used during battle without having to train with a master for it. The technique costs no SP, but you must have an open slot for it.
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Tactical -
Main Stat: Vitality
Master tacticians, characters versed in tactical fighting styles are able to weave the flow of battle to suit their needs - wearing down opponents while staying fresh themselves.
| Level
| Benefit
|
1
| +50 vit
| |
2
| +100 vit
| |
3
| +150 vit
| |
4
| +200
| |
5
| +250 vit and the special ability Second Wave. It allows you to use two weaker ki attacks (10% ki cost or less which take one action to perform) in one action. Can be used twice per battle.
| |
6
| +300 vit
| |
7
| +350 vit
| |
8
| +400 vit
| |
9
| +450 vit | |
10
| +500 vit and the special ability Empowerment. It allows you to empower 1 ki attack an extra 5% ki(boosting its damage rating by +2.) It can only be used once per battle.
| |
11
| +550 vit
| |
12
| +600 vit
| |
13
| +650 vit
| |
14
| +700 vit
| |
15
| +750 vit and the special ability Reserves. It instantly restores 20% of your ki. Can only be used once per battle. This ability does not cost an action.
| |
16
| +800 vit
| |
17
| +850 vit
| |
18
| +900 vit
| |
19
| +950 vit
| |
20
| +1,000 vit and the special ability Ki Manipulation. It reduces the cost of all ki attacks by 3% (to a minimum of 1%) and all ki attacks are .5 damage rating stronger.
| |