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Alex's DBZ RPG 5 // Fighting Styles

 
When you reach character level 2, you may choose a fighting style. Once this fighting style hits level 20, you can pick a second style. You can switch your fighting style at any time, but it will reset to level 1.

Leveling up fighting styles:
  • Level 1-5: 1 battle completed or complete 4 spars.
  • Level 6-10: 2 battles completed or complete 8 spars.
  • Level 11-100: 3 battles completed or complete 12 spars.
You can also gain a fighting style level for every 4 consecutive weeks of training with a master for stats. Keep in mind leveling a FS from one avenue doesn't reset your counters toward the next level for something else (e.g. leveling up based on spars doesn't wipe out any battles you had toward the next level) and if you have two styles you pick which to level.

Go To: Aggressive, Defensive, Balanced, Calculating, Tactical

Aggressive - Main Stat: Strength
With the aggressive battle style, the character fearlessly enters each battle with reckless abandon. Their gung-ho strategy results in focusing on a continued offensive to make their opponent change their tactics. Aggressive characters are more concerned with winning than their with own safety.

Level Benefit
1-100
+100 strength per level
5
Special ability Double Strike. It grants 1 extra quick attack in a combo. (Both aggressive and Balanced styles have this technique).
10
Special ability Finishing Blow. It grants 1 special attack at the end of your quick attack combo.
15
Special ability Berserker. Once per battle Berserker raises your strength by +20% for 3 actions. This ability does not cost an action.
20
Special ability Pummel. It grants 3 extra quick attacks into your combo. This is an upgrade to Double Strike.
50
Special ability Follow Through. Adds 2 special attacks to all Rush techniques.
100
Special ability All Out! Increases Rush slots by +1 and adds an additional 1 special attack to all Rush techniques.

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Defensive - Main Stat: Toughness
A character using a defensive style of battle is primarily concerned with repelling all of their opponents attacks rather than attacking. This can frustrate foes and make them become sloppy in their maneuvers, then the defensive style character will strike.

Level Benefit
1-100
+100 toughness per level
5
Special ability Resilience. It blocks up to 2 physical attack combos without damage per battle. Each block requires a defensive action used.
10
Special ability Retaliation. It rewards you +2 counter attacks per battle.
15
You learn the Zekmant Stance.
20
Special ability Divinity. It adds +20% toughness in battle.
50
Special ability Cooldown. Reduces the ki cost of Barrier, Body Shield, and Divine Aegis by 2%.
100
Special ability Invulnerable. Doubles your toughness for one defensive post per battle.

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Balanced - Main Stat: Speed
A balance of both the aggressive and defensive styles, a character using a balanced method of battling will take his occasional chances but will not take "suicidal" risks or leave himself open to attack very often.

Level Benefit
1-100
+125 speed per level
5
Special ability Evasion. It allows you to dodge up to 2 physical attack combos per battle. Each dodge requires a defensive action used.
10
Special ability Double Strike. It grants 1 extra quick attack in a combo. (Both aggressive and Balanced styles have this technique).
15
Special ability Composure. It raises your speed by 25% for 3 actions once per battle. This ability does not cost an action.
20
Special abilities Pressure Points and Lightning Strike. With Pressure Points you hit your opponent in all the right points to stop them from forming a ki attack. The ki attack diffuses instantly. Can be used once per battle and requires a defensive action used. Your opponent may still perform the attack again later. Lightning strike will add 2 additional quick attacks in a combo. This is an upgrade to Double Strike.
50
Special ability Retaliation. It rewards you +2 counter attacks per battle.
100
Special ability Counter Step. Once per battle you can negate a foe's successful regular dodge of any attack other than a finisher so that they take half damage.

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Calculating - Main Stat: Stamina
Carefully calculating risks and the best possible course of action, a character using this style of fighting usually begins each battle "sizing up" their opponent. After getting a feel for their battle style, he can predict how to defeat his adversary and deal with his opponents actions accordingly.

Level Benefit
1-100
+100 stamina per level
5
Special ability Maneuvers. It allows you to take half damage on two fundamental ki attacks OR one advanced ki attack in battle.
10
Special ability Reversal. It instantly counters a weaker ki attack (10% cost or less) with your own of choice (10% cost or less) and can be used twice per battle. Takes a defensive action to use.
15
Special ability Strongside. It raises your stamina by 25% for 3 actions once per battle. This ability does not cost an action.
20
Sspecial ability Mimic. It allows you to learn a technique your opponent used during battle without having to train with a master for it. The technique costs no SP, but you must have an open slot for it.
50
Allows to you use Reversal twice per battle and increases the ki cost of attacks you can use it on to 15%.
100
Special ability Brilliant Move. You take half damage from losing your first ki battle per battle.

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Tactical - Main Stat: Vitality
Master tacticians, characters versed in tactical fighting styles are able to weave the flow of battle to suit their needs - wearing down opponents while staying fresh themselves.

Level Benefit
1-100
+100 vitality per level
5
Special ability Second Wave. It allows you to use two weaker ki attacks (10% ki cost or less which take one action to perform) in one action. Can be used twice per battle.
10
Special ability Empowerment. It allows you to empower 1 ki attack an extra 5% ki(boosting its damage rating by +2.) It can only be used once per battle.
15
Special ability Reserves. It instantly restores 20% of your ki. Can only be used once per battle. This ability does not cost an action.
20
Special ability Ki Manipulation. It reduces the cost of all ki attacks by 3% (to a minimum of 1%) and all ki attacks are .5 damage rating stronger.
50
Allows you to use Empowerment twice per battle.
100
Special ability Endless Waves. Once per battle you can fire four fundamentals with one action.


 

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Alex's DBZ RPG Version 5.5.6
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