Leveling up fighting styles:
- Level 1-5: 1 Battle Victory or complete 1 quest.
- Level 6-10: 2 Battle Victories or complete 2 quests.
- Level 11-20: 3 Battle Victories or complete 3 quests.
Go To: Aggressive, Defensive,
Balanced,
Calculating, Tactical
Aggressive - Main Stat: Strength
With the aggressive battle style, the character fearlessly
enters each battle with reckless abandon. Their gung-ho strategy
results in focusing on a continued offensive to make their opponent
change their tactics. Aggressive characters are more concerned with
winning than their with own safety.
| Level
| Benefit
|
1
| +25 str
| |
2
| +50 str
| |
3
| +75 str
| |
4
| +100 str
| |
5
| +125 and the special ability Double Strike which adds 1 extra quick attack in a combo.
| |
6
| +150 str
| |
7
| +175 str
| |
8
| +200 str
| |
9
| +225 str | |
10
| +250 str and the special ability Finishing Blow which adds a power punch after a quick punch combo.
| |
11
| +275 str
| |
12
| +300 str
| |
13
| +325 str
| |
14
| +350 str
| |
15
| +375 str and the special ability Beserker. Once per battle Beserker raises your strength by +20% for 3 actions.
| |
16
| +400 str
| |
17
| +425 str
| |
18
| +450 str
| |
19
| +475 str
| |
20
| +500 str and the special ability Pummel which adds 3 extra quick attacks into your combo.
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Defensive -
Main Stat: Toughness
A character using a defensive style of battle is primarily concerned with repelling all of their opponents attacks rather than attacking. This can frustrate foes and make them become sloppy in their manuevers, then the defensive style character will strike.
| Level
| Benefit
|
1
| +25 tou
| |
2
| +50 tou
| |
3
| +75 tou
| |
4
| +100 tou
| |
5
| +125 tou and the special ability Resilience which blocks up to 2 physical attack combos without damage per battle. | |
6
| +150 tou
| |
7
| +175 tou
| |
8
| +200 tou
| |
9
| +225 tou | |
10
| +250 tou and the special ability Retaliation, which awards you +2 counters per battle.
| |
11
| +275 tou
| |
12
| +300 tou
| |
13
| +325 tou
| |
14
| +350 tou
| |
15
| +375 tou and the ability Zekmant Stance.
| |
16
| +400 tou
| |
17
| +425 tou
| |
18
| +450 tou
| |
19
| +475 tou
| |
20
| +500 tou and the special ability Divinity, which adds +20% toughness in battle.
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Balanced -
Main Stat: Speed
A balance of both the aggressive and defensive styles, a character using a balanced method of battling will take his occasional chances but will not take "suicidal" risks or leave himself open to attack very often.
| Level
| Benefit
|
1
| +30 spd
| |
2
| +60 spd
| |
3
| +90 spd
| |
4
| +120 spd
| |
5
| +150 spd and the special ability Evasion which dodges up to 2 physical attack combos per battle.
| |
6
| +180 spd
| |
7
| +210 spd
| |
8
| +240 spd
| |
9
| +270 spd | |
10
| +300 spd and the ability Double Strike which adds 1 extra quick attack in a combo.
| |
11
| +330 spd
| |
12
| +360 spd
| |
13
| +390 spd
| |
14
| +420 spd
| |
15
| +450 spd and the special ability Composure, which raises your speed by 25% for 3 actions once per battle.
| |
16
| +480 spd
| |
17
| +510 spd
| |
18
| +640 spd
| |
19
| +670 spd
| |
20
| +700 spd and the special abilities Pressure Points and Lightning Strike. (Pressure Points) You attack and hit your opponent in all the right pressure points to stop them from using a ki attack. The ki attack diffuses instantly. Can be used once per battle. Lightning strike will add 1 additional quick attack in a combo.
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Calculating -
Main Stat: Stamina
Carefully calculating risks and the best possible course of action, a character using this style of fighting usually begins each battle "sizing up" their opponent. After getting a feel for their battle style, he can predict how to defeat his adversary and deal with his opponents actions accordingly.
| Level
| Benefit
|
1
| +25 sta
| |
2
| +50 sta
| |
3
| +75 sta
| |
4
| +100 sta
| |
5
| +125 sta and the special ability Manuvers which allows you to take 1/2 damage on one of your opponent's ki attacks once per battle.
| |
6
| +150 sta
| |
7
| +175 sta
| |
8
| +200 sta
| |
9
| +225 sta | |
10
| +250 sta and the ability Reversal which instantly counters a weaker ki attack (10% cost or less) with your own of choice (10% cost or less) and can be used twice per battle.
| |
11
| +275 sta
| |
12
| +300 sta
| |
13
| +325 sta
| |
14
| +350 sta
| |
15
| +375 sta and the ability Strongside, which raises your stamina by 25% for 3 actions once per battle.
| |
16
| +400 sta
| |
17
| +425 sta
| |
18
| +450 sta
| |
19
| +475 sta
| |
20
| +500 sta and the special ability Mimic. You can learn a move your opponent used on you after battle, without having to train with a master for it.
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Tactical -
Main Stat: Vitality
Master tacticians, characters versed in tactical fighting styles are able to weave the flow of battle to suit their needs - wearing down opponents while staying fresh themselves.
| Level
| Benefit
|
1
| +25 vit
| |
2
| +50 vit
| |
3
| +75 vit
| |
4
| +100
| |
5
| +125 vit and the special ability Second Wave which allows you to use 2 weaker ki attacks (10% cost or less) in one action. Can be used twice per battle.
| |
6
| +150 vit
| |
7
| +175 vit
| |
8
| +200 vit
| |
9
| +225 vit | |
10
| +250 vit and the special ability Empowerment which allows you to empower 1 ki attack an extra 5% and can be used once per battle.
| |
11
| +275 vit
| |
12
| +300 vit
| |
13
| +325 vit
| |
14
| +350 vit
| |
15
| +375 vit and the special ability Reserves, which raises restores 20% of your ki instantly and can be used once per battle.
| |
16
| +400 vit
| |
17
| +425 vit
| |
18
| +450 vit
| |
19
| +475 vit
| |
20
| +500 vit and the special ability Ki Manipulation. Reduces the cost of all ki attacks by 3% (to a minimun of 1%) and all ki attacks do 3% more damage.
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