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Battles are what the RPG is really about. You could maliciously hunt down other players to kill them, steal all their zeni, or pilfer their most prized item. Or you might simply be on the same planet and wish to prove your superiority by defeating them in combat. All battles are done in roleplay format and require a ref to be present in order to oversee the fight. You are limited to
one battle per week and you may not battle the same character two weeks in a row.
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How to Battle |
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Battles are done completely through roleplaying on the forums. Before beginning a battle, you must find a battle judge to monitor the fight. The character acting as the battle judge must be declared
at the top of the first post. To do a battle, the person with the most speed gets the first post.
The person who goes first must create a thread and is given 2 actions to begin with. Actions will be explained later. To progress the battle, simply write a roleplay out detailing your characters actions. The roleplays should be relatively lengthy and should be well thought out with correct spelling and grammar. At the bottom of each post,
each character is responsible for adding up and posting how much total ki (in percent) they have used thus far throughout the battle. To see an example
of the first few posts of a battle click here.
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Actions |
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Each character gets 3 actions to perform per roleplay. This may increase based on benefits awarded to the character for level, equipment, or other things.
These actions can either be attacks or defenses.
In the first post of the thread, the thread starter can only perform 2 actions.
The physical attack combo system (explained below) is still in effect here. This means that one action is considered 2 quick attacks (Knee, Elbow, Punch) or 1 special attack (Leg Sweep, Kick, Power Punch, Hammerblow, Tail Swipe). Any learned techniques requires at least 1 action.
When engaged in a battle you can usually perform one of six actions:
1. Use a physical attack (see below).
2. Use a ki attack or special technique.
3. Use an item.
4. Charge a ki attack to increase it's strength.
5. Defend or attempt to flee (explained later).
6. Transform.
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Physical Attack Combos |
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In spars and battles, you can choose to use a physical strikes with your an action. There are quick attacks, which are fast and deal less damage (like a jab),
or power attacks which are slow and devastating (like a right cross).
Types of attacks and damage
Quick Attack (Knee, Elbow, Punch)
Special Attack (Power Punch, Leg Sweep, Kick, Hammerblow, Tail Swipe)
[Combos]
Normally you can choose to do a maximum of 2
quick attack or 1 special attack per action. Special attacks tend to deal more damage and may stun opponents.
If your speed is at least 50% above your opponent's,
you can do 4 quick attacks or 2 special attacks or 2 quick attacks
and 1 special attack per action.
[Counter Attacks]
Counter attacks take 1 action and are used to defend against a physical combo. Not only will
it fully block the combo but it will also allow you to perform a physical combo of your own with the same action.
Counter attacks are much harder to block or dodge than normal attacks but can still be defended against by your opponent.
*If your Power Level is higher than your opponents then you can perform 1 counter attack.
*If your power level is more than double your opponent's you can counter twice per battle.
*If your intelligence is higher than your opponents you may perform 1 counter attack.
*If your experience is 200 or more points higher than your opponents you may
perform 1 counter attack.
[Weapons]
You may perform 1 attack per action with a weapon. Weapons cannot be used during grapples unless you know the technique sword grappling.
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Group Battles |
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In this RPG you are allowed to assist a friend in battle
by joining a fight with him. He might inform you
of this fight which is already in progress so you can
jump in or you might already be there when it starts.
Whichever the case, you must be on the same planet to participate.
A maximum of 2 people can participate on each side of the battle.
Alliance members may have up to 3 people. If you wish to have more
than 2 non-alliance members fight, your opponent(s) must first OK it.
Attacks that effect "all opponents" will not affect your allies
unless otherwise specified. When a single
person fights multiple foes, the reward for winning
is greatly amplified. The opposite is true for if many fight one.
[Resting]
In group battles your character may "rest" in certain situations.
One such situation would be both sides agree
to have a volley of 1 on 1's instead of a large melee.
Resting will replenish 10% and 10% damage. To rest, you have to use all three actions in your post and cannot be in the middle of
a of direct combat. If you are attacked while resting it will negate the benefit.
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Battle Fatigue |
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In a battle when your character takes hits,
he will become fatigued. With each hit
you receive your stamina, vitality, or ki are slightly lowered, weakening you
as the fight progresses.
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Grappling |
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In battles, you will be able to initiate a grapple with your opponent.
A grapple is when you and your opponent exchange physical attacks (and defenses)
at an increased pace. To initiate a grapple you will have to use your final action in one of your posts to "Start Grapple."
Your opponent may choose to avoid the grapple. To do this, they must use 2 of their actions to "dodge grapple."
If the opponent does not choose to avoid the grapple, then they will have the first attacks in it.
To grapple, you continue each character gets +2 actions they are able to perform per post but all actions must be physical attacks. Special attacks have
half the chance of hitting the opponent in a grapple so using quick attacks is a better idea. If a special attack
lands on either of the characters, that character will lose the grapple and be stunned. The grapple will then be over.
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Ki Battles |
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Like grappling, ki battles are unique to battling. If when in a battle you are staring down a powerful ki blast shot at you from your opponent, you might want to block or dodge it. In battles, however, you have a third option: meet it with your own ki blast.
Doing this will result in a ki battle. The first thing you need to initiate a ki battle is that both ki blasts must be advanced techniques. To initiate a ki battle, you type "Block ---- attack with ---- technique for ki battle (# ki used)" in your action.
While in a ki battle you may "use" ki to increase the power of your blast.
The defender must first state how much ki they would like to use in the ki battle during the action they initiate one. This gives the attacker an opportunity to
use more ki to overcome the defender.
Keep in mind, as well, that a ki battle is not always the ending of a battle, so using too much ki could leave you
weakened during the duration of the fight. Depending on the exact technique and how much ki each person expends in the attack, will determine
the outcome of the ki battle. A ki battle can have 3 outcomes. 1) Both blasts meet and explode harmless to both players, 2) Attacker wins and defender is hit, or 3) Defender wins and attacker is hit.
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Stunned |
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Under certain circumstances, a special attack physical attack
inflicted on you may stun your character.
Situations in which a stun may occur are if they are hit with a special attack during a grapple, if they are hit
with a special attack as a counter to a special attack of their own, or if they are surprised by someone they are not
currently battling in a group battle (they must be hit with a special attack).
When you are stunned, your opponent receives +1 action to perform that cannot be blocked or dodged.
without you getting an attempt at blocking or dodging it.
The battle ref will typically declare when a character is stunned.
In rare occasions, your character can be
stunned twice allowing your opponent
to perform multiple move combos to you unhindered.
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Sneak Attacks |
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If you are carrying a Dragonball or a Rare Item, you are subject to be sneak attacked. If you are sneak attacked, this means that you must battle the person who attacked you.
Unless you have a scouter, sense, or something similar, the attacker receives +2 actions
in their initial attacking post.
Sneak Attacks will be posted on the Sneak Attacks board, but you will be PMed upon being attacked.
If you are attacked you will only have a few days to respond unless a reason can be given.
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Flee From a Battle |
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If you wish to flee from a battle, you need three things for a successful flee. The first thing you need to have a higher speed than your opponent. The second thing you need is a higher intelligence, and the third thing you need is opportunity.
You can't flee a battle if you are in the middle of being pummeled, there needs to be a lull in the fighting. If these three things are all present, your flee attempt will be successful. Some exceptions where you may still flee if your speed is not higher than your opponents are if they are
stunned or you have used a move that paralyzes them a certain amount of turns. You will then need to use all three of your next posts actions to flee for it to be successful. You still need a higher intelligence.
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Winning A Battle |
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When you win a battle you have the choice to kill your opponent, steal their zeni, or steal an item from him. Do not be deterred from battling because you are scared of dying. When you die your character is not erased. In fact, you don't even
lose any stats. When you die, you are temporarily held in another dimension. You will be transported back onto the planet you died after 4 weeks or
if someone can wish you back with the Dragon Balls. In some cases, however, dying might be beneficial as there is unique training to be acquired in this dimension that
is not available otherwise (see Next Dimension page).
*If you are defeated in a battle and your life is spared, it will take you one week to heal. When healing you cannot train, spar, or do a side job.
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Battle Referees |
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As stated above, a ref needs to be present for every battle. This ref can be any member on the site, even if they are not staff, as long as both
participants agree that this 3rd member is alright to ref the fight. Potential refs should refer to the section on the rules page
for special referee rules. Referees must monitor battles to ensure all roleplay rules are being followed, to ensure all ki used is being calculated correctly, and to determine
damage and when someone is stunned.
If you wish to ref a fight, you should know that there is no mathematical formula
for calculating damage. Damage is generally calculated by comparing stats and on
a situational basis. Quality of roleplaying is a major contributing factor to damage. The quality
of your roleplay will determine how much damage any successful attack you performed with that posts actions does.
It is also important to note that
the character with the higher stats doesn't
always win or even have a huge advantage.
Stats really only make a noticeable difference
in area's that are easy to calculate
(such as who has more speed goes first, higher power level gets
X amount of counter attacks) and if there is a large difference.
If someone with 1,000 power level fights someone with 10,000 power level,
chances are the larger will win the battle, but a skilled roleplayer could win the battle.
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