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Battles are what the RPG is really about. You could maliciously hunt down other players to kill them, steal all their zeni, or pilfer their most prized item. Or you might simply be on the same planet and wish to prove your superiority by defeating them in combat. All battles are done in roleplay format and require a ref to be present in order to oversee the fight. You are limited to
one battle per week and you may not battle the same character two weeks in a row.
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How to Battle |
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Battles are done completely through roleplaying on the forums. Before beginning a battle, you must find another member to act as the battle judge.
The battle judge needs to be declared at the top of the first post and agreed upon by both sides.
To do a battle, the person with the most speed gets the first post.
The person who goes first must create a thread and is given one fewer action to begin with. Actions will be explained later. To progress the battle, simply write a roleplay out detailing your characters actions. The roleplays should be relatively lengthy and should be well thought out with correct spelling and grammar. At the bottom of each post,
each character is responsible for adding up and posting how much total ki (in percent) they have used thus far throughout the battle. To see an example
of the first few posts of a battle click here. Battles must be at least 8 posts of at least 300 words each before they are concluded.
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24 Hour Rule |
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If your opponent does not reply to your last post within 24 hours, they will forfeit their next post and you may post again. All of the actions of your previous post will be automatically considered successful. If they do not reply in the next 24 hours after that, you will win the battle.
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Types of Battles |
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One vs One:
This is the typical battle format. A single player will fight against a single opponent until one gives up, dies, or is simply defeated. During the match, each individual will be given offensive and defensive actions (amount determined by speed as well as other factors).
One vs Two - Handicap Match :
If a person chooses to have a partner in battle while the other fights alone,
certain rules apply. Mainly that if the team wins or loses, any gains are halved.
Additionally, if they win, only one may steal or kill. If the one wins, their battle gains are increased by 50%.
This battle type is completely logical
when you are roleplaying alongside someone and a fight ensues.
No one expects you to sit back and watch your partner die in combat ten
feet away from you. This is devised especially for times like that.
Two vs Two (or more)- Team Match:
In this RPG you are allowed to assist a friend in battle
by joining a fight with him. He might inform you
of this fight which is already in progress so you can
jump in or you might already be there when it starts.
Whichever the case, you must be on the same planet to participate.
A maximum of 2 people can participate on each side of the battle.
Alliance members may have up to 3 people. If you wish to have more
than 2 non-alliance members fight, your opponent(s) must first OK it.
Attacks that effect "all opponents" will not affect your allies
unless otherwise specified. Each team would take turns on the offensive and
defensive and gains would be equal between respective partners.
[Resting]
In group battles your character may "rest" in certain situations.
One such situation would be both sides agree
to have a volley of 1 on 1's instead of a large melee.
Resting will replenish 10% ki and 10% damage. To rest, you have to use all three actions in your post and cannot be in the middle of
a of direct combat. If you are attacked while resting it will negate the benefit. Cannot be done by Androids.
Training Battle:
A member who has 10,000 power level or less may elect to make their first battle a training battle. A training battle is meant
to help a new member learn the ropes of the battling system so there is no killing, no stealing, and it can only be 1 on 1. The loser also does not need to take two weeks to heal. Stat gains are half what they would be for the usual battle.
Intervention:
An intervention is the best way to turn the tides of battle. A perfectly timed appearance from your character can prevent a substantial amount of damage being dealt by the opposing team. You can do this in either the offense or defensive stage of either side.
Players may intervene in any battle as long as they are on the same planet, haven't battled that week, and won't go over the maximum limit for participants on that side for the battle.
Sneak Attack:
If you are carrying over 5,000 zeni or have a Dragonball or a Rare Item, you are subject to be sneak attacked. Alliance Captains and Co-Captains may be sneak attacked if there is a rare item or over 10,000 in their alliance vault.
Scenario characters also may sneak attack characters that are on the same planet. If you are sneak attacked, this means that you must battle the person who attacked you or forfeit.
Unless you have a scouter, sense, or something similar, the attacker receives +2 actions
in their initial attacking post. Additionally,
their first attack cannot be blocked or dodged if they open the battle with a physical attack because from your perspective, it came out of nowhere.
Sneak Attacks will be posted on the Sneak Attacks board, but the attacker must also PM (private message) you upon attacking.
If you are attacked you are still subject to the 24 hour rule unless a reason can be given.
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Turns & Actions |
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Battles are turn-based with each character getting a certain number of actions to perform each turn. The number of actions
your character may perform per post is initially based off your speed (see chart below). This may be increased or decreased
by other special circumstances such as having certain perks or using certain items in battle. Actions can be used
to either attack or defend. In the first post of the thread, the thread starter must use one less action than their maximum (so for example if they get 3 they can only use 2).
The physical attack combo system (explained below) is still in effect here. This means that one action is considered 2 quick attacks (Knee, Elbow, Punch) or 1 special attack (Leg Sweep, Kick, Power Punch, Hammerblow, Tail Swipe). Any learned techniques requires at least 1 action.
0 - 9,999 Speed - 3 Actions
10,000 - 25,000 Speed - 4 Actions
25,001 - 50,000 Speed - 5 Actions
Note that 7 actions is the maximum that be used in a post in any given scenario unless otherwise specified.
When engaged in a battle you can usually perform one of eight actions:
1. Use a physical attack (see below).
2. Use a ki attack or special technique.
3. Use an item.
4. Charge a ki attack to increase it's strength.
5. Defend or attempt to flee (explained later).
6. Unequip one piece of equipment and equip another.
7. Rest (Group battles only.)
8. Transform.
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Physical Attack Combos |
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In spars and battles, you can choose to use a combination of physical strikes with your an action. There are quick attacks, which are fast and deal less damage (like a jab),
or power attacks which are slow and devastating (like a right cross).
Types of attacks and damage
Quick Attack (Knee, Elbow, Punch)
Special Attack (Power Punch, Leg Sweep, Kick, Hammerblow, Tail Swipe)
[Combos]
Normally you can choose to do a maximum of 2
quick attack or 1 special attack per action. Special attacks tend to deal more damage and may stun opponents.
If your speed is at least double your opponent's,
you can do 4 quick attacks or 2 special attacks or 2 quick attacks
and 1 special attack per action.
[Counter Attacks]
Counter attacks take 1 action and are used to defend against a physical combo. Not only will
it fully block the combo but it will also allow you to perform a physical combo of your own with the same action.
Counter attacks are much harder to block or dodge than normal attacks and cannot themselves be countered but may still be defended against by your opponent in very rare circumstances.
*If your power Level is higher than your opponents then you can perform 1 counter attack.
*If your power level is more than double your opponent's you can counter twice per battle.
*If your intelligence is higher than your opponents then you may perform 1 counter attack.
*If your stamina is at least 50% higher than your opponents then you can perform 1 counter attack.
*If your character level is 10 or move levels higher than your opponents' you may
perform 1 counter attack.
[Weapons]
You may perform 1 attack per action with a weapon. Weapons cannot be used during grapples unless you know the technique sword grappling.
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Battle Fatigue |
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In a battle when your character takes hits,
he will become fatigued. With each hit
you receive your stamina, vitality, or ki are slightly lowered, weakening you
as the fight progresses. Click here for a tutorial on how to calculate
battle fatigue.
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Grappling |
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In battles, you will be able to initiate a grapple with your opponent.
A grapple is when you and your opponent exchange physical attacks (and defenses)
at an increased pace. To initiate a grapple you will have to use your final action in one of your posts to "Start Grapple."
Your opponent may choose to avoid the grapple. To do this, they must use 2 of their actions to "dodge grapple."
If the opponent does not choose to avoid the grapple, then they will have the first attacks in it.
To grapple, each character gets +2 actions they are able to perform per post but all actions must be physical attacks. Special attacks have
half the chance of hitting the opponent in a grapple so using quick attacks is a better idea. If a special attack
lands on either of the characters, that character will lose the grapple and be stunned. The grapple will then be over.
While you are in a grapple, you cannot be attacked by others not participating in that grapple.
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Ki Battles |
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Like grappling, ki battles are unique to battling. If when in a battle you are staring down a powerful ki blast shot at you from your opponent, you might want to block or dodge it. In battles, however, you have a third option: meet it with your own ki blast.
Doing this will result in a ki battle or a cancel.
[Ki Battle]
A ki battle is when two characters try to overcome the other with ki beams. The first thing you need to initiate a ki battle is that both ki attacks must be advanced techniques (or higher) and both must be beams instead of blasts. To initiate a ki battle, you type "Block ---- attack with ---- technique for ki battle (# ki used)" in your action.
While in a ki battle you may "use" ki to increase the power of your beam.
The defender must first state how much ki they would like to use in the ki battle during the action they initiate one. This gives the attacker an opportunity to
use more ki to overcome the defender.
Keep in mind, as well, that a ki battle is not always the ending of a battle, so using too much ki could leave you
weakened during the duration of the fight. Depending on the exact technique and how much ki each person expends in the attack, will determine
the outcome of the ki battle. A ki battle can have 3 outcomes. 1) Both beams meet and explode harmless to both players, 2) Attacker wins and defender is hit, or 3) Defender wins and attacker is hit.
[Cancel]
You can also try to cancel out an opponents ki blast with your own. Note that it must be a blast and not a beam because if it were a beam, they are
still controlling it and could overcome you with more ki (that would be a ki battle). If it's a blast, like a beam ball for example, they already fired it and no
longer are in contact thus cannot empower it more. Shooting an opponent's blast with your own in an attempt to cancel it out is very hard to do and must be role-played quite well to be effective. You also
will need to be around your opponents ki to even try it.
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Stunned |
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Under certain circumstances, a special attack physical attack
inflicted on you may stun your character.
Situations in which a stun may occur are if they are hit with a special attack during a grapple, if they are hit
with a special attack as a counter to a special attack of their own, or if they are surprised by someone they are not
currently battling in a group battle (they must be hit with a special attack).
When you are stunned, your opponent immediately receives +1 action to perform a physical attack that cannot be blocked or dodged.
If you believe that an attack you have performed should have stunned an opponent upon successfully hitting them,
you can make a petition to your battle ref to determine whether or not such an outcome would be fair. As an impartial mediator, they can
declare whether or not such an attack will have resulted in a stun and that judgment should be respected by all battle participants.
In rare occasions, your character can be
stunned twice allowing your opponent
to perform multiple physical attack combos to you unhindered.
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Prepared Items |
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Prepared items are items that you can bring into battle to use such as sensu beans or potions. You may go into battle with 5 prepared items. At the start of each battle, you must post the 5 items that you are bringing to the battle at the top of your first post. If you want to switch equipment that you have equipped so that you can equip armor or a weapon that you don't currently have equipped, you must designate them as prepared items. Any equipment take up 2 prepared item slots and weapons take up 4 prepared item slots.
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Changeing Equipment |
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You may spend 1 action to change out 1 piece of equipment in battle (can be done multiple times). This may be helpful to equip things that will benefit you in battle such as armor, a scouter, or other equipment that raises stats in battle, over training equipment. You can only switch to equipment that you have designated as your prepared items for that battle.
Each piece of weighted equipment (uses term "weight") will reduce all stats by 25 in battle. You may remove all weighted equipment using only one action as long as you do not equip anything else in the same action. Once the battle is over, all changes are undone so you do not have to re-equip your training gear.
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Roleplayer's Award |
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The Roleplayer's Award is a stat boost given to the participant who has exhibited superior roleplaying skills. After each character makes three posts, the battle referee will then judge who he/she believes has been the better roleplayer up until that point. The criteria for judging will be if they are following the battle format, length of the posts, quality of the plot/story, and grammar/spelling/punctuation. After determining who receives the Roleplayer's Award, the ref will make a post on the battle disclosing their decision. What does the Roleplayer's Award do? It temporarily gives +15% all stats to the person it has been awarded to for the remainder of that battle. This will give them an edge in combat and may help to defeat characters who are stronger.
While there is only one Roleplayer's Award, it is rejudged every time each character makes 3 posts in battle so it may switch hands.
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Flee From a Battle |
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If you wish to flee from a battle, you need three things for a successful flee. The first thing you need to have a higher speed than your opponent. The second thing you need is a higher intelligence, and the third thing you need is opportunity.
You can't flee a battle if you are in the middle of being pummeled, there needs to be a lull in the fighting. If these three things are all present, your flee attempt will be successful. Some exceptions where you may still flee if your speed is not higher than your opponents are if they are
stunned or you have used a move that paralyzes them a certain amount of turns. You will then need to use all three of your next posts actions to flee for it to be successful. You might also be able to flee in group battles if presented with an opportunity even if your speed and intelligence is lower.
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Winning A Battle |
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When you win a battle you have the choice to kill your opponent, steal their zeni, or steal an item from him. Do not be deterred from battling because you are scared of dying. When you die your character is not erased. In fact, you don't even
lose any stats. When you die, you are temporarily held in another dimension. You will be transported back onto the planet you died after 4 weeks or
if someone can wish you back with the Dragon Balls. In some cases, however, dying might be beneficial as there is unique training to be acquired in this dimension that
is not available otherwise (see Next Dimension page).
*If you are defeated in a battle and your life is spared, it will take you two weeks to heal. When healing you cannot do anything except for meditation training (you will not get gains from equipment). You may also still roleplay.
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Battle Referees |
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As stated above, a ref needs to be present for every battle. This ref can be any member on the site, even if they are not staff, as long as both
participants agree that this 3rd member is alright to ref the fight. Potential refs should refer to the section on the rules page
for special referee rules. Referees must monitor battles to ensure all roleplay rules are being followed, to ensure all ki used is being calculated correctly, and to determine
damage and when someone is stunned.
A ref's job is not to judge who has won or who has lost. It is also not their job to calculate the damage
that has been done to each competititor. The battle system here is one of open roleplaying and as such, it is
up to the battle participants to decide the outcome of the battle through roleplaying.
A ref is only there to ensure that all rules are being followed (e.g. no god-moding no auto-hitting) and to mediate disputes if and
when they happen. If someone believes that something their opponent roleplayed was unfair, they may complain to the ref to make a third-party judgment that should be
respected and followed by all participants. A ref can also act as am impartial source for certain battle situations. For example, if the description
of a technique says that it has a 25% chance of killing an opponent, the battle ref will provide a fair scenario to determine if it happens or not. For example, "Pick a number 1 through 4..."
If you wish to ref a fight, you should know that there is no mathematical formula
for calculating damage. Damage is generally calculated by comparing stats and on
a situational basis. Quality of roleplaying is a major contributing factor to damage. The quality
of your roleplay will determine how much "damage" any successful attack you performed with that posts actions does.
It is also important to note that
the character with the higher stats doesn't
always win or even have a huge advantage.
Stats really only make a noticeable difference
in area's that are easy to calculate
(such as who has more speed goes first, higher power level gets
X amount of counter attacks) and if there is a large difference.
If someone with 1,000 power level fights someone with 10,000 power level,
chances are the larger will win the battle, but a skilled roleplayer could win the battle.
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