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Alex's DBZ RPG 5 // Henchmen

 

There are four types of henchmen: Saibamen, Biomen, Underlings, and Officers. On this page you can find a description of the benefits of each type as well as a list of current henchmen. You may only have a maximum of 2 henchmen of any type at once. All types of henchmen may level up, use DP, and SP. Henchmen can gain exp through battling and by its owner using SP on them for exp. Some henchmen can also look for rare items and Dragonballs. You may only have one of your henchmen do either per week. Henchmen do not possess the 3 character traits.

Current Henchmen can be found here.

Saibamen
The main benefit of the saibaman is that they are carried in a seedling and grown. This means that you don't need to waste a method of transportation to cart them around as you can plant them anywhere you go, then bring them back to seed form when they are no longer needed. The Saiba starts with 6 SP well as the abilities Acid Blast and Self Destruct. Has 1/3 of the stats of its master upon being planted. Can aide it's master in battle or can be used for partner training but will not gain stats from it. Saibamen will gain stats with each battle they participate in. Cannot look for Dragonballs or rare items.

Biomen
Biomen are similiar to Saibamen in appearance but do not have the same abilities. For one, they cannot partner train with you. The bioman has 1/3 of the stats of its master upon creation. They cannot be carried in seeds so they take up transportation. They do, however, start with 6 SP and also start with the ability Acid Blast. Biomen do not gain stats for battling. Cannot look for Dragonballs or rare items.

Underling
An underling is your basic henchmen that could have been seen serving Frieza or similar baddies in the series. They have 1/2 of the owners stats when hired and start with 8 SP. Name can be chosen by player. Underlings can be equipped with non-training items. Underlings can gain stats by battling along side of you. Underlings can be used for partner training with its boss, and they will gain stats at a rate of +17 all stats per week. They may also look for Dragonballs but not rare items.

Officers
An officer is almost like having a second character. Name can be chosen by player. Officers start with 1/2 of the owners stats upon being hired but they may do any type of training and be equipped with the item "weighted clothing" (other equipment must not be training items). They start with 10 SP and can gain SP by training with masters. Their move list is capped at expending 25 SP. Officers may also be used for partner training and will gain the stat benefits from battling. They may also look for Dragonballs but not rare items.

 


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