Since this is a roleplaying game there are roleplaying bonuses awarded to encourage
good stories. Whenever you make a roleplay or finish a, you must report it on the Roleplay Reports
forum. You may post as many reports as you need to. Roleplay bonuses are tallied and posted on your report thread and can then be claimed in your weekly update.
Remember, when roleplaying you do not have to roleplay the personality of the character you have chosen from the show. For example,
you could make Goku evil. There are three different types of roleplays that you may do while playing the RPG. Each has their own benefits, but personal roleplaying and saga's are a good way to progress your character.
This is a common form of roleplaying on the RPG. All you must do is create a new topic, or reply to an old one and write a story about your character. It doesn't matter if your character gets beat up or wins a fight. The only limitations you have are to follow the roleplay rules posted on the rules
You are welcome to post as many personal roleplays as you would like each week. You may gain up to 3 roleplay credits per 300 words of each roleplay and you will receive 15 EXP points every time the same thread reaches milestones of 1,000 words. So at 1,000 words you would get +15 EXP, at 2,000 words +30, and so on. Please note that personal roleplays are different from personal sagas in that
there is no minimum word count to finish them and they can be paused and resumed at a later date while personal sagas need to be finished in one go.
A personal saga is when you create a short series of events that your character takes part in. You will keep posting in a thread until the saga is through.
You are limited to completing one personal saga per week. To be eligible for the bonuses outlined below the saga in total must be at least 5,000 words long
. This minimum increases by 1,000 words
words for each participant in the saga. (e.g. if there are 2 people posting, the bare minimum is 6,000 words, 3 people would be 7,000 words).
Be sure to write "Personal Saga" in the topic description so staff are aware it is not a personal roleplay.
In addition to gaining one rp credit per 300 words, you will also get a completion bonus once the saga is finished. The numbers in the chart below represent how many words you must personally have written to gain these bonuses:
800 words: +200 zeni, +3 DP, +20 all stats, +2 rp Credits, +20 exp
2,000 words: +400 zeni, +5 DP, +50 all stats, +3 rp Credits, +35 exp
5,000 words: +800 zeni, +10 DP, +110 all stats, +6 Rp Credits, +80 exp
These can be combined so for example if you write 7,000 words, you will gain the 5,000 and 2,000 word bonuses combined. The max you can
earn from any one personal saga, however, is +2,000 zeni and +400 exp.
If your personal saga surpasses 50,000 total word count and has two or more people involved, all bonuses except for zeni and tokens will receive an additional +50% upon completion (rounded up).
If you complete a personal saga alone, you will receive -10% of the completion bonuses
. This does not decrease RPC gained. For each member after the second roleplaying in the same thread, completion bonuses will be increased by +10% stats to a max of +20% for 4 players or more. This does not increase zeni or RPC gained.
Personal Sagas also give you the ability to earn tokens. Tokens are given out at 10,000 word intervals to people who have written 2,500 words. So for example, when the thread reaches 10,000 words, everybody with 2,500 words written gets a token. When the thread reaches 20,000 words, everybody who previously got a token can get another if they have over 5,000 words, and so on. Everybody who didn't get a token before, can get one now if they have 2,500 words. Tokens are capped at 4 per saga. To be eligible for tokens, the saga thread must have at least
3 people posting in it. Tokens can then be spent on purchasing special items (see the items page). You may not sell tokens or wish for tokens or token items. The only way is to earn
You may complete one quest per day and up to two total per week. To learn more about quests, click here
. You may only complete two quests per week unless you have over 500 int. Dragonball quests do not count towards this limit.
Difficulty Completion Bonuses:
(received in addition to the stated gains)
Easy: +15 all stats, +10 exp
Medium: +25 all stats, +20 exp
Hard: +60 all stats, +30 exp
Very Hard: +90 all stats, +40 exp
Epic: +125 all stats, +50 exp
If you complete a quest alone, you will receive -10% of the TOTAL completion bonuses
(does not apply to trial or transformation quests). For each member beyond the second roleplaying in the same thread, total completion bonuses will be increased by +10% stats to a max of +20% for 4 players or more.
[Official Sagas & Events]
Official sagas are a major part of the RPG and a great way to increase your stats through participation. When a post is made in the sagas board by one of the staff, it will have the planet
of where it happened. The description will tell you the number of slots available for characters left to join.
If you are already there, you may decide to drop what
you are doing and participate. In this case you may reply
to the thread with your introduction roleplay. If you are not
on that planet, you may roleplay your character traveling to the spot of the saga. You do not
actually have to travel there in this case, so your character might be on Namek but you could participate in the
Earth Saga. To participate you must
make an introduction roleplay. (See introduction roleplay section below)
Official sagas are also different in that you may roleplay in them and other threads at the same time. If you die in an official saga, you may
also choose whether or not you actually want to go to the Next Dimension. If you choose not to, your death will merely be used as a plot device in the saga
and your participation in it will end. The only exception to this would be if the planet is destroyed.
Speaking of which, you should keep in mind that site NPCs aren't bound by the same restrictions that playable characters are. They are often strong and incredibly difficult to
take on. As such, the group fighting limit of participants does not apply to saga battles.
Run by staff members such as Roleplay Guides, Official Events are like Official Sagas but may be on a somewhat smaller scale and have more restrictions.
An introduction roleplay is required to join an official saga. In an introduction roleplay you must roleplay
your characters arrival into the story. For example, you might roleplay arriving to a city and finding it in rubble. Another example could be greeting characters already involved in the saga.
There are 2 types of fighting in the RPG, battles and spars.
A spar is basically like a training fight. Characters cannot die
or lose any zeni or items by being defeated in a spar.
Generally, you have to be on the same planet to spar someone. Spars can be done in two ways: through chat (AIM) or over the forums.
If it is done in a chat, each character takes turns attacking and defending. You should roleplay your attacks and defenses out so that they
are no shorter than a sentence but no longer than two or three. Once finished, you should copy the chat log or write a summary of the spar to post on the
spars forum. An AIM spar should usually only take about 5 or 10 minutes.
A forum spar is actually done by roleplaying on the spars forum. Although it can take a few days, the benefits are greater. For every 200 words you roleplay in the spar, you will receive 1 RP credit (max 5 RP credit gain).
Posts can be no shorter than 100 words each. Each participant needs to write at least 600 words before the spar can conclude, meaning a spar has to be at least
1,200 words long. If your opponent does not reply to your last post within 24 hours, they will forfeit their next post and you may post again. All of the actions of your previous post will be automatically considered successful. If they do not reply in the next 24 hours after that, you will win the spar.
Spars end when one side declares themselves the loser. Both participants should come to a mutual agreement on when to end the spar
and who the winner was. You are allowed to
spar a maximum of two times per week.
Spar gainages can be found on the training
To find out about battling click here
Equipment, Building, & Studying
Unless otherwise specified you can only equip 1 item to each part of your body. To equip or unequip
an item, post it on the updates board as part of your weekly update. You cannot equip two of the same accessory unless stated.
You can build up to one
item at a time (depending on your intelligence). Building an item means that you don't have to pay for it but it takes
time to build. Building some things may take 1/2 a week and can be combined with other 1/2 a week items. Check the items page to see how long items take to build.
There are a few alternatives to building items. If you have the necessary materials for example, you may use one of your building slots to inscript your equipment. You can also use one of your building slots study a book that you have purchased or to install equipment into a ship.
Once your character reaches level 2, you have the option to chose a fighting style. Once they are leveled up to level 20,
you may choose a second fighting style. To see a list of available fighting styles, check the fighting styles page.
You can change your style at any time, but if you do it will reset to level 1.
While traveling you may still spar, roleplay, and train. You cannot make any purchases, build any items, inscript, or do a job while traveling, though. Traveling between planets
takes 1 week. There are ways you can cut down on travel such as Instant Transmission which lowers all travel time to 0.
If you have training equipment installed you must declare it on your profile in parentheses after your ship. Example: Capsule Corp Ship (gravitron). Certain ships can only hold certain equipment. Installing takes one week and will use one of your building slots. You may uninstall one thing and install something else
in the same week with just one slot.
Speed Teleport Chart
- 500 speed: Can perform ability 1 time per battle.
- 1,200 speed: Can perform twice.
- 2,500 speed: Can perform three times.
- 4,000 speed: Can perform four times.
- 6,500 speed: Can perform five times.
- 12,000 speed: Can perform six times.
- 50,000 speed: Can perform seven times.
- 100,000 speed: Can perform eight times.
- 30 intelligence: Can build 2 items at once.
- 50 intelligence: May use a build slot to study books.
- 75 intelligence: Allows you to improve fundamentals to level 3 (+0.5 damage rating from level 2).
- 100 intelligence: Allows you to create one custom advanced technique.
- 200 intelligence: Increases total advanced technique slots by 1.
- 400 intelligence: Allows you to bring 3 additional prepared items into each battle.
- 500 intelligence: Allows you to complete two quests in one day. Also allows you to complete a total of three quests per week.
- 1,000 intelligence: Increases finisher technique slots by 1.
- 2,000 intelligence: Allows you to go back and re-read any books you have already studied all over again. Also doubles the gains from studying them the second time. Does not work with scrolls or Adel's Guides.
- 4,000 intelligence: Increases accessory slots by 1.
Choose which special technique to learn when you hit that determination amount. These only become available when you are labeled "near death" by ref.
- 500 determination:
Second Wind: The user gets a sudden burst burst of energy, ensuring they go out with a bang. +15% ki, no action required to use.
Focused Anger: The user no longer cares that his body may be burned by his overuse of Ki. All ki costs are reduced by 25% (of their cost), no action required.
- 1,000 determination:
Hustle: The user realizes death is near and strives to make every action count. +1 action per post for your next three posts that ignores the maximum action limit.
Ferocity: The sudden killing intent of one's aura startles the opponent. An opponent becomes stunned for 2 actions when activated.
- 2,000 determination:
Resolved: The user accepts their fate and feels refreshed knowing death is near. The next successful critical hit against you is ignored, requires no action to use.
Dulled Senses: The amount of punishment taken so far this battle has numbed the user's sense of pain to a dull throb. -25% damage taken during your opponent's next post, no action taken.
- 4,000 determination:
Death Pact: The user feels the reaper's touch hovering near, but instead forces that hand towards their foe. All attacks your next (or current) post have the "undodgable" quality.
Frenzy: The user rejects the idea of dying and is thrown into a wild state of rage. +25% damage during your next (or current) post.
- 10,000 determination:
Last Ditch Effort: After you have been ruled defeated in battle, your tremendous will power allows you to come back with fully restored ki to make one final post in a last ditch effort to win.