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Alex's DBZ RPG 5 // How To Play

 
Stats & Traits
 


[Stats]
Power Level: This is the overall power rating of your character. PL is calculating by adding str, vit, sta, tou, and ki. You will see two numbers on your profile separated by a slash. The first power level number is your power level that you walk around at (this is always 75% of max). The second, is your maximum that you may power up to in battle.

Ki: A characters energy used for ki attacks. This is calculated by adding str, vit, sta, and tou. Ki also weighs heavily into power level. You will see two numbers on your profile separated by a slash. The first ki number is always 75% of your maximum ki. In battle, you will have to power up to unleash your full power.

Strength: Strength is your characters physical might. Will determine power of physical combos and attacks.

Speed: Determines who goes first in a battle and also determines battle order in group fights. Speed also determines the chances of dodging attacks and your attacks being dodged. If your speed is much greater than an opponents, you can also do more in a physical combo (see battling page).

Stamina Measures battle fatigue from using ki during battle. The more ki you use, the lower your stamina will become, and thus, the lower your power level will get. Once you run out of stamina, any additional ki usage will detract from all your other stats, thus reducing your power level drastically.

Toughness: Determines resistance to both physical and energy attacks and increases the chances of successfully blocking attacks.

Vitality: Measures battle fatigue from being hit during battles. Each time you are hit, your vitality will drain, thus lowering your power level. Acts as a buffer between battle fatigue and your other stats. Once your vitality is gone, any additional damage will drain all your other stats, thus drastically reducing your power level. with each blow. Keep in mind that vitality is not a measure of hit points. In some cases, you can be defeated while you still have vitality left and in others you might continue to fight on although your vitality is completely gone.

[Traits]
Intelligence: Intelligence is the first of three character traits. This trait measures your characters ability to enact battle strategy and tactics. The higher the intelligence stat, the better the success rate of a plot you might have hatched out actually working. If your intelligence is higher than your opponents, you may perform 1 counter attack in the battle. Intelligence also determines if you can flee from battles among a variety of other things seen here.

Determination: Determination is the second of three character traits. This trait measures your characters will to continue to fight or train even if all seems hopeless. Determination will kick in when you are labeled as "near death" (as determined by the battle ref). When this label becomes active, all stats are increased by your determination and if your determination is higher than your opponent, you receive +1 action per post (ignoring the maximum).

Charisma: Charisma is the third of three character traits. This trait measures how well liked your character is. Someone with a high charisma will have no trouble having people follow his plans or help him. Charisma increases the stats of those fighting alongside you in group battles by +1 all stats for every 2 points of charisma (e.g. 500 charisma = +250 all stats) to a max of +15,000 pl. Only the character with the highest Charisma per side takes effect. If you are the captain of an alliance, your alliance will generate X amount of Zeni per week where X is equal to your charisma (capped at 500). If you are the co-captain of an alliance your alliance, you are allowed to donate zeni to your alliance equal to or less than your charisma each week (capped at 300).

[Misc]
DP: Distribution points. Gained through leveling up and distributed among stats to increase them. Post distributions on the updates board.

SP: Skill points. SP are used to learn moves from masters.

EXP: Experience points gained through sparring and battling. See the training page for levels.

Basic Activity
 

To do most anything in the RPG, such as buying, equipping, traveling, training, etc., you must post that you are doing so on the updates board. Once your update is approved by a staff member, you can then make the edits to update your character profile thread on the character roster board.

Everything is done on a weekly basis so you are allowed one update per week. To do a weekly update such as training, distribution, or buying, simply post it on the updates board at any time during that week. To determine what column you are in, go to the roster page and you will see the members broken down into four columns. For more information on training, check out the training page.

Learning Moves
 

Learning moves requires SP. You must be training with a master for moves in order to learn. All masters teach fundamental, advanced, and finisher moves for a set amount of SP. You can see how much these cost on the masters page. However, some techniques you must train with a specific master to learn them and they will cost a special amount of SP. All moves that are colored in yellow on the techniques pages must be learned from a specific master. If you find one in yellow that you would like to learn, cross-reference it with the masters page to see who teaches it. If there is a move listed in green, it means any master can teach it. To actually learn the move, you must pay the specific amount of SP. You may learn 1 move per week or 2 fundamentals.

Some moves can also be leveled up by paying additional SP such as fundamentals and advanced. See the technique information page to learn how to do this. There is no limit to the number of moves that can be leveled up per week.

Roleplaying
 

Since this is a roleplaying game there are roleplaying bonuses awarded to encourage good stories. Whenever you make a roleplay or finish a quest, you must report it on the Roleplay Reports forum. You may post as many reports as you need to. Roleplay bonuses are tallied and posted on your report thread and can then be claimed in your weekly update. Remember, when roleplaying you do not have to roleplay the personality of the character you have chosen from the show. For example, you could make Goku evil. There are three different types of roleplays that you may do while playing the RPG. Each has their own benefits, but personal roleplaying and saga's are a good way to progress your character.

[Personal Roleplays]
This is a common form of roleplaying on the RPG. All you must do is create a new topic, or reply to an old one and write a story about your character. It doesn't matter if your character gets beat up or wins a fight. The only limitations you have are to follow the roleplay rules posted on the rules page. You are welcome to post as many personal roleplays as you would like each week. You may gain up to 2 roleplay credits per 300 words of each roleplay and you will receive 5 EXP points every time the same thread reaches milestones of 1,000 words. So at 1,000 words you would get +5 EXP, at 2,000 words +10, and so on. Please note that personal roleplays are different from personal sagas in that there is no minimum word count to finish them and they can be paused and resumed at a later date while personal sagas need to be finished in one go.

[Personal Saga]
A personal saga is when you create a short series of events that your character takes part in. You will keep posting in a thread until the saga is through. You are limited to completing one personal saga per week. To be eligible for the bonuses outlined below the saga in total must be at least 3,000 words long. This minimum increases by 500 words words for each participant in the saga. (e.g. if there are 2 people posting, the minimum is 3,500 words, 3 people would be 4,000 words). Be sure to write "Personal Saga" in the topic description so staff are aware it is not a personal roleplay. In addition to gaining one rp credit per 300 words, you will also get a completion bonus once the saga is finished. The numbers in the chart below represent how many words you must personally have written to gain these bonuses:

800 words: +200 zeni, +1 DP, +10 all stats, +2 rp Credits, +10 exp
2,000 words: +400 zeni, +2 DP, +25 all stats, +3 rp Credits, +25 exp
5,000 words: +800 zeni, +6 DP, +60 all stats, +6 Rp Credits, +60 exp

These can be combined so for example if you write 7,000 words, you will gain 1,200 zeni, +8 DP, +85 all stats, +85 exp, and +9 rp credits as a bonus. The max you can earn from any one personal saga, however, is 3,000 zeni and 250 exp.

If you complete a personal saga alone, you will receive -10% of the completion bonuses. This does not decrease RPC gained. For each member after the second roleplaying in the same thread, completion bonuses will be increased by +10% stats to a max of +20% for 4 players or more. This does not increase zeni or RPC gained.

Tokens: Personal Sagas also give you the ability to earn tokens. Tokens are given out at 10,000 word intervals to people that have at least 2,500 words. For example, if you have 2,500 or more words in the first 10,000, then you will receive 1 token. Then, if you have 5,000 words in the saga when it reaches 20,000 total, you will receive another token. Tokens are capped at 4 per saga. To be eligible for tokens, the saga thread must have at least 3 people posting in it. Tokens can then be spent on purchasing special items (see the items page). You may not sell tokens or wish for tokens or token items. The only way is to earn 'em.

[Quest]
You may complete one quest per day and up to two total per week. To learn more about quests, click here. You may only complete two quests per week unless you have over 500 int. Dragonball quests do not count towards this limit.

If you complete a quest alone, you will receive -10% of the completion bonuses (does not apply to trial or transformation quests). For each member after the second roleplaying in the same thread, completion bonuses will be increased by +10% stats to a max of +20% for 4 players or more.

[Official Saga]
Official sagas are a major part of the RPG and a great way to increase your stats through participation. When a post is made in the sagas board by one of the staff, it will have the planet of where it happened. The description will tell you the number of slots available for characters left to join. If you are already there, you may decide to drop what you are doing and participate. In this case you may reply to the thread with your introduction roleplay. If you are not on that planet, you may roleplay your character traveling to the spot of the saga. You do not actually have to travel there in this case, so your character might be on Namek but you could participate in the Earth Saga. To participate you must make an introduction roleplay. (See introduction roleplay section below)

Official sagas are also different in that you may roleplay in them and other threads at the same time. If you die in an official saga, you may also choose whether or not you actually want to go to the Next Dimension. If you choose not to, your death will merely be used as a plot device in the saga and your participation in it will end. The only exception to this would be if the planet is destroyed.

Speaking of which, you should keep in mind that site NPCs aren't bound by the same restrictions that playable characters are. They are often strong and incredibly difficult to take on. As such, the group fighting limit of participants does not apply to saga battles.

[Introduction Roleplay]
An introduction roleplay is required to join an official saga. In an introduction roleplay you must roleplay your characters arrival into the story. For example, you might roleplay arriving to a city and finding it in rubble. Another example could be greeting characters already involved in the saga.

Fighting
 

There are 2 types of fighting in the RPG, battles and spars.

[Spars]
A spar is basically like a training fight. Characters cannot die or lose any zeni or items by being defeated in a spar. Generally, you have to be on the same planet to spar someone. Spars can be done in two ways: through chat (AIM) or over the forums. If it is done in a chat, each character takes turns attacking and defending. You should roleplay your attacks and defenses out so that they are no shorter than a sentence but no longer than two or three. Once finished, you should copy the chat log or write a summary of the spar to post on the spars forum. An AIM spar should usually only take about 5 or 10 minutes.

A forum spar is actually done by roleplaying on the spars forum. Although it can take a few days, the benefits are greater. For every 200 words you roleplay in the spar, you will receive 1 RP credit (max 5 RP credit gain). Posts can be no shorter than 100 words each. Each participant needs to write at least 600 words before the spar can conclude, meaning a spar has to be at least 1,200 words long. If your opponent does not reply to your last post within 24 hours, they will forfeit their next post and you may post again. All of the actions of your previous post will be automatically considered successful. If they do not reply in the next 24 hours after that, you will win the spar.

Spars end when one side declares themselves the loser. Both participants should come to a mutual agreement on when to end the spar and who the winner was. You are allowed to spar a maximum of two times per week.

Spar gainages can be found on the training page.

[Battles]
To find out about battling click here.

Equipment, Building, & Studying
 

Unless otherwise specified you can only equip 1 item to each part of your body. To equip or unequip an item, post it on the updates board as part of your weekly update. You cannot equip two of the same accessory unless stated.

You can build up to one item at a time (depending on your intelligence). Building an item means that you don't have to pay for it but it takes time to build. Building some things may take 1/2 a week and can be combined with other 1/2 a week items. Check the items page to see how long items take to build.

There are a few alternatives to building items. If you have the necessary materials for example, you may use one of your building slots to inscript your equipment. You can also use one of your building slots study a book that you have purchased or to install equipment into a ship.

Fighting Styles
 

Once your character reaches level 2, you have the option to chose a fighting style. Once they are leveled up to level 20, you may choose a second fighting style. To see a list of available fighting styles, check the fighting styles page. You can change your style at any time, but if you do it will reset to level 1.

Traveling
 

While traveling you may still spar, roleplay, and train. You cannot make any purchases, build any items, inscript, or do a job while traveling, though. Traveling between planets takes 1 week. There are ways you can cut down on travel such as Instant Transmission which lowers all travel time to 0.

If you have training equipment installed you must declare it on your profile in parentheses after your ship. Example: Capsule Corp Ship (gravitron). Certain ships can only hold certain equipment. Installing takes one week and will use one of your building slots. You may uninstall one thing and install something else in the same week with just one slot.



Speed Teleport Chart
 

  • 250 speed: Can perform ability 1 time per battle.
  • 500 speed: Can perform twice.
  • 1,200 speed: Can perform three times.
  • 2,500 speed: Can perform four times.
  • 4,000 speed: Can perform five times.
  • 6,500 speed: Can perform six times.
  • 12,000 speed: Can perform seven times.
  • 50,000 speed: Can perform eight times.


Intelligence Chart
 

  • 30 intelligence: Can build 2 items at once.
  • 50 intelligence: May use a build slot to study books.
  • 75 intelligence: Allows you to improve fundamentals to level 3 (+0.5 damage rating from level 2).
  • 100 intelligence: Allows you to create one custom advanced technique.
  • 200 intelligence: Increases total advanced technique slots by 1.
  • 400 intelligence: Allows you to bring 3 additional prepared items into each battle.
  • 500 intelligence: Allows you to complete two quests in one day. Also allows you to complete a total of three quests per week.
  • 1,000 intelligence: Increases finisher technique slots by 1.
  • 2,000 intelligence: Allows you to go back and re-read any books you have already studied all over again. Also doubles the gains from studying them the second time. Does not work with scrolls or Adel's Guides.
  • 4,000 intelligence: Increases accessory slots by 1.


Determination Chart
 

Choose which special technique to learn when you hit that determination amount. These only become available when you are labeled "near death" by ref.

  • 500 determination:

    Second Wind: The user gets a sudden burst burst of energy, ensuring they go out with a bang. +15% ki, no action required to use.

    OR

    Focused Anger: The user no longer cares that his body may be burned by his overuse of Ki. All ki costs are reduced by 25% (of their cost), no action required.

  • 1,000 determination:

    Hustle: The user realizes death is near and strives to make every action count. +1 action per post for your next three posts that ignores the maximum action limit.

    OR

    Ferocity: The sudden killing intent of one's aura startles the opponent. An opponent becomes stunned for 2 actions when activated.

  • 2,000 determination:

    Resolved: The user accepts their fate and feels refreshed knowing death is near. The next successful critical hit against you is ignored, requires no action to use.

    OR

    Dulled Senses: The amount of punishment taken so far this battle has numbed the user's sense of pain to a dull throb. -25% damage taken during your opponent's next post, no action taken.

  • 4,000 determination:

    Death Pact: The user feels the reaper's touch hovering near, but instead forces that hand towards their foe. All attacks your next (or current) post have the "undodgable" quality.

    OR

    Frenzy: The user rejects the idea of dying and is thrown into a wild state of rage. +25% damage during your next (or current) post.
 

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