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Alex's DBZ RPG 5 // How To Play

 
Stats & Traits
 


[Stats]
Power Level: This is the overall power rating of your character. PL is calculating by adding str, vit, sta, tou, and ki.

Ki: A characters energy used for ki attacks. This is calculated by adding str, vit, sta, and tou. Ki also weighs heavily into power level.

Strength: Strength is your characters physical might. Will determine power of physical combos and attacks.

Speed: Determines who goes first in a battle and also determines battle order in group fights. Speed also determines the chances of dodging attacks and your attacks being dodged. If your speed is much greater than an opponents, you can also do more in a physical combo (see battling page).

Stamina Used to combat battle fatigue, allowing you to fight for longer. Stamina will decrease as the battle wears on and thus your power level decreases. If your stamina is depleted, battle fatigue will begin to drain your ki and vitality thus dramatically lowering PL. This means Stamina acts as a buffer to limit the drain on your PL by effecting only 1 stat instead of 2.

Toughness: Determines resistance to both physical and energy attacks and increases the chances of successfully blocking attacks.

Vitality: Acts as your characters life force (not HP) Each time you are hit your vitality will drain, thus lowering your power level. A strong vitality is needed to take multiple hits without being KO'd.

[Traits]
Intelligence: Intelligence is the first of three character traits. This trait measures your characters ability to enact battle strategy and tactics. The higher the intelligence stat, the better the success rate of a plot you might have hatched out actually working. If your intelligence is higher than your opponents, you may perform 1 counter attack in the battle. Intelligence also determines if you can flee from battles. May only be increased with DP.

Determination: Determination is the second of three character traits. This trait measures your characters will to continue to fight or train even if all seems hopeless. Determination gradually increases your stats based on the amount of damage you are taking. May only be increased with DP.

Charisma: Charisma is the third of three character traits. This trait measures how well liked your character is. Someone with a high charisma will have no trouble having people follow his plans or help him. Charisma increases your stats when fighting in group battles by your charisma +10 to all stats (E.G. Charisma of 20 = +30 all stats). If you are the captain of an alliance, your alliance will generate X amount of Zeni per week where X is equal to double your charisma. If you are the co-captain of an alliance your alliance will generate X amount of Zeni where X is equal to your charisma. May only be increased with DP.

[Misc]
DP: Distribution points. Gained through leveling up and distributed among stats to increase them. Post distributions on the updates board.

SP: Skill points. SP are used to learn moves from masters.

EXP: Experience points gained through sparring and battling. See the training page for levels.

Basic Activities
 

To do most anything in the RPG, such as buying, equipping, traveling, training, etc., you must post that you are doing so on the updates board. Once your update is approved you can then make the edits to update your wiki character profile.

Everything is done on a weekly basis so you are allowed one update per week. To do a weekly update such as training, distribution, or buying, then post so in the updates board at any time during that week. To determine what column you are in, go to the roster page and you will see the members broken down into four columns.

Learning Moves
 

Learning moves requires SP. All masters teach fundamental, advanced, and finisher moves for a set amount of SP. You can see how much these cost on the masters page. However, some techniques you must train with a specific master to learn them and they will cost a special amount of SP. All moves that are colored in yellow on the techniques pages must be learned from a specific master. If you find one in yellow that you would like to learn, cross-reference it with the masters page to see who teaches it. If there is a move listed in green instead of yellow, it means any master can teach it as long as there is a "Y" under the available column for that move, then you can learn it from any master. The specific amount of SP is then paid to learn the move. If there is an N there, it means you cannot learn it yet.



Training
 

Since this is a roleplaying game there are roleplaying bonuses awarded to encourage good storylines. (See training page for bonuses.) Whenever you made a roleplay or finish a quest, you must report it. Roleplay bonuses are tallied and posted on the Roleplay Bonuses forum for characters to claim. You may then include any roleplay bonuses awarded to you in your weekly update post. Remember, when roleplaying you do not have to roleplay the personality of the character you have chosen. For example, you could make Goku evil. There are different types of roleplays that you may do while playing the RPG. Each has their own little bonus, but personal roleplaying and saga's are a good way to progress your character.

[Personal Roleplays]
This is the most common form of roleplay on the rpg. All you must do is create a new topic, or reply to an old one; and type a story about your character. Although it doesn't matter if your character get beat up or wins a fight, you have almost no limits to the story. The only limitations you have are to follow the roleplay rules posted on the rules page. You are welcome to post as many roleplays as you would like.

[Personal Saga]
A personal saga is when you create a short series of events that your character takes part in. You will keep posting in a thread until the saga is through. Please if you are going to do a personal saga make it respectably long. To be eligible for the bonuses outlined below the saga must be at least 7 posts long. The minimum increases by 2 posts for each participant in the saga. (e.g. if you have 2 people including yourself posting, it would take at least 9 posts). Also if you would like to have other members be in your saga, have them post an introduction roleplay (see introduction roleplays below) into your story. Be sure to write "Personal Saga" in the topic description so staff are aware! In addition to gaining roleplay bonuses for each post, you will also get a completion bonus one the saga is finished. The numbers in the chart below represent how many posts you must personally have in the saga to gain these bonuses:

3 to 8 posts in the saga: +400 zeni, +1 DP, +10 all stats, +1 RP credit, +20 exp
9 to 19 posts: +500 zeni, +2 DP, +20 all stats, +3 Rp Credits, +40 exp
20 to 29 posts: +800 zeni, +3 DP, +30 all stats, +5 Rp Credits, +60 exp
30 to 39 posts: +1,000 zeni, +5 DP, +1 SP, +40 all stats, +7 Rp Credits, +100 exp
40+ posts: +1,250 zeni, +8 DP, +2 SP, +50 all stats, +10 Rp Credits, +150 exp

[Official Saga]
Official sagas are a major part of the RPG and a great way to increase your stats through participation. When a post is made in the sagas board by one of the staff, it will have the planet of where it happened. The description will tell you the number of slots available for characters left to join. If you are already there, you may decide to drop what you are doing and participate. In this case you may reply to the thread with your introduction roleplay. If you are not on that planet, you may roleplay your character traveling to the spot of the saga. You do not actually have to travel there in this case, so your character might be on Namek but you could participate in the Earth Saga. To participate you must make an introduction roleplay. (See introduction roleplay section below) You cannot join a saga roleplay if you are in a quest. If you are participating in a saga you may still train and do other activities such as spar, distribute, and buy items but you cannot battle, or roleplay in other threads. Be aware that while sagas offer great rewards, they also pose great risk. Saga NPCs are often strong and it might result in death should you have to battle them. The group fighting limit of participants does not apply to saga battles.

[Quest]
To learn about quests, click here.

[Introduction Roleplay]
An introduction roleplay is required to join someones personal saga or to join the official saga. In an introduction roleplay you must roleplay your characters arrival into the story. For example, if in an official saga's roleplay a city is destroyed, you might roleplay arriving to the city and finding it in rubble. Another introduction roleplay could be greeting characters already involved in the saga.

[Weekly Training]
Posting roleplays is not required to have your characters power develop but only a bonus. The second way to train your character is weekly training. This type of training requires a lot less time (and effort) than roleplaying. To do this training you simply pick the type of training you want to start from the training page and then post it on the updates board. Remember, you must get all updates approved by staff before executing them.

Fighting
 

There are 2 types of fighting in the RPG, battles and spars.

[Spars]
A spar is basically like a training fight. Characters cannot die or lose any zeni or items by being defeated in a spar. Generally, you have to be on the same planet to spar someone. Spars, unlike battles, are done in chat. If it is done in a chat, each character takes turns attacking and defending. You should roleplay your attacks and defenses out so that they are no shorter than a sentence. Once finished, you should copy the chat log or write a summary of the spar to post on the spars forum. A spar should usually only take about 5 minutes. Spars end when one side declares themselves the loser. Both participants should come to a mutual agreement on when to end the spar and who the winner was. You are allowed to spar a maximum of two times per week.

Spar gainages can be found on the training page.

[Battles]
To find out about battling click here.

Equipment & Building
 

Unless otherwise specified you can only equip 1 item to each part of your body. To equip or unequip an item, post it on the updates board as part of your weekly update. You cannot equip the same accessory unless stated.

You can build up to one item at a time. Building an item means that you don't have to pay for it but it takes time to build. Building some things may take 1/2 a week and can be combined with other 1/2 a week items. Check the items page to see how long items take to build. If you pay for the item you will instantly receive it.

Fighting Styles
 

Once your character reaches level 2, you have the option to chose a fighting style. Once they are leveled up to level 20, you may choose a second fighting style. To see how to level up your fighting style see the training page. You can change your style at any time, but if you do it will reset to level 1.

Traveling
 

While traveling you may still spar, roleplay, and train. You cannot make any purchases, build any items, or do a job while traveling, though. Traveling between planets takes 1 week. There are ways you can cut down on travel such as Instant Transmission which lowers all travel time to 0.

*Note if you have training equipment installed you must declare it on your profile in parentheses after your ship. Example: Capsule Corp Ship (gravitron).



Speed Teleport Chart
 

  • 50 speed: Can perform ability 1 time per battle.
  • 200 speed: Can perform twice.
  • 500 speed: Can perform three times.
  • 1,000 speed: Can perform four times.
  • 2,000 speed: Can perform five times.


Intelligence Chart
 

  • 30 intelligence: Can build 2 items at once.
  • 60 intelligence: Allows you to improve fundamentals to level 3.
  • 100 intelligence: Increases actions you may perform in battle by 1.
  • 200 intelligence: Increases advanced technique slots by 1.


 


Statistics & Topsites
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