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Namekians |
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Advantages:
- Start with the abilities Mystic Attack and Regeneration
- Can find dragonballs faster (3 dragonballs per 2 weeks)
- Have several "Namekians Only" moves available
- Start RPG with 20 intelligence
Disadvantage:
- Must start on planet Namek
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Saiyans |
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Advantages:
- Start with the ability Uncontrolled Ouzaru
- Receive more stats when losing battles
- Start RPG with a fighting style and +4 all stats (+16 ki, +32 pl)
- Receive bonus +1 all stats from spars. (+4 ki, +8 pl)
- The tail may be equipped as an accessory to prevent grabbing in battle.
Disadvantage:
- Until a power level of 3,000 is attained, if the tail is grabbed, it will weaken the fighter and paralyze them for 3 actions.
- Start RPG with 5 less intelligence.
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Half-Saiyans |
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Advantages:
- Start with the ability Sense
- Receive more stats when losing battles
- Receive bonus +1 all stats from spars. (+4 ki, +8 pl)
- Start RPG with 15 charisma.
- Can become Super Saiyan?
Disadvantage:
- Start RPG with 2 less intelligence.
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Androids |
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Advantages:
- Start with the abilities Built In Scouter, Ki Disruptor, and Hikou
- Have several purchasable upgrades
- Immune to battle fatigue. Stamina stat acts as second vitality stat and may be used when performing energy moves instead of deducting from ki.
Disadvantage:
- May not use sensu beans or rejuvenation tanks.
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Humans |
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Advantages:
- Start with the abilities Sense and Leadership
- Start RPG with a Sensu Bean
- Start RPG with 20 determination
- Receive +25 zeni from any side job
- Receive an extra +5 exp from spars and battles
- A human may fight alongside 2 allies in battles.
Disadvantage:
- Start RPG with 4 less all stats than other races
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Changlings |
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Advantages:
- Start RPG with a transformation.
- Easiest transformations.
- Start RPG with 1 underling
- May have 1 additional underling past the limit.
- Start RPG with -3 alignment score.
Disadvantage:
- Must start on planet Frieza
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Aliens |
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Advantages:
- Start RPG with 250 extra zeni
- Capable of equipping 3 accessories
- Start RPG with +15 extra of any stat (user may pick)
- Receive +2 to a stat from side jobs (if criminal, you may pick a stat).
Disadvantage:
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Demons |
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Advantages:
- If dead may come back 1 week sooner if desired.
- Ability to become Majin
- Training increased by +2 all stats (+8 ki, +16 pl) per week while in the next dimension.
- Have the ability to travel to HELL when in the next dimension.
- Receive +2 vit and sta bonus while doing meditation training.
Disadvantages:
- May not use Spirit Bomb or Spirit Ball. Cannot use a Portal. If hit by Spirit Bomb, will be killed no matter
what power difference.
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