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Namekians |
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Advantages:
- Start with the abilities Mystic Attack and Regeneration
- Can find dragonballs faster (3 dragonballs per 2 weeks)
- Have several "Namekians Only" moves available
- Start RPG with +10 intelligence
Disadvantage:
- Must start on planet Namek
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Saiyans |
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Advantages:
- Start with the transformation Uncontrolled Ouzaru
- Receive more stats when losing battles
- Start RPG with a fighting style and +5% all stats
- Receive bonus +2 all stats from spars (+8 ki, +16 pl)
- The tail may be equipped as an accessory to prevent grabbing in battle
Disadvantage:
- Until a power level of 10,000 is attained, if the tail is grabbed, it will weaken the fighter and paralyze them for 3 actions (once per battle)
- Start RPG with 5 less intelligence
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Half-Saiyans |
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Advantages:
- Start with the ability Sense
- Receive more stats when losing battles
- Receive bonus +2 all stats from spars (+8 ki, +16 pl)
- Start RPG with +5 charisma
- Can become Super Saiyan
Disadvantage:
- Start RPG with 5 less intelligence
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Androids |
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Advantages:
- Start with the abilities Built In Scouter, Ki Disruptor, and Hikou
- Have several purchasable upgrades
- Immune to battle fatigue from ki drain (except for Cell and Cell Jr).
Disadvantage:
- May not use sensu beans or rejuvenation tanks (except for Cell and Cell Jr).
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Hybrids |
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Hybrids are complete, customized characters with unique characteristics (because you choose them). When creating a hybrid you may select it's gender and appearance, as well as selecting any 2 racial traits. However, when creating a hybrid, you must select a dominant race. When you select a dominant race, you will receive that race's flaw.
Remember, you may only have 1 perk per race.
Advantages:
- Saiyan: Uncontrolled Ouzaru or increased rewards from losing battles.
- Android: Built in Scouter or Ki Disruptor or Hikou
- Human: Sense or Leadership
- Changeling: First Transformation quest open or Start with an Underling (and -3 alignment)
- Demon: Faster revival time or Being able to Majin
- Alien: third accessory slot or +5 to a stat from any side job
Disadvantages:
- Saiyan: Saiyan tail grab flaw
- Android: May not use Sensu Beans
- Human: Start with -5% all stats
- Changeling: Must start on Frieza
- Demon: May not use Spirit Bomb or Spirit Ball
- Alien: Uses disadvantage from other chosen race
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Humans |
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Advantages:
- Start with the abilities Sense and Leadership
- Start RPG with a Sensu Bean
- Start RPG with +10 determination
- Receive +25 zeni from any side job
- Receive an extra +5 exp from spars and battles
- A human may fight alongside 2 allies in battles.
- If captain or co-captain of an alliance, increases max size of alliance by +1.
Disadvantage:
- Start RPG with 5% less all stats than other races
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Changelings |
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Advantages:
- Start RPG with an open transformation quest.
- Easiest transformations to attain.
- Start RPG with 1 underling
- May have 1 additional underling past the limit.
- Start RPG with -3 alignment score.
- Can breathe in space.
Disadvantage:
- Must start on planet Frieza
- Takes longer to transform.
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Aliens |
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Advantages:
- Start RPG with 500 extra zeni
- Capable of equipping 3 accessories
- Start RPG with +50 extra of any stat (user may pick)
- Receive +5 to a stat from side jobs (if criminal, you may pick a stat).
Disadvantage:
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Demons |
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Advantages:
- If dead may come back 1 week sooner if desired.
- Ability to become Majin
- Training increased by +3 all stats (+12 ki, +24 pl) per week while in the next dimension.
- Have the ability to travel to HELL when in the next dimension.
- Receive +5 vit and sta bonus while doing meditation training.
- Can reach -9 alignment.
Disadvantages:
- May not use Spirit Bomb or Spirit Ball. Cannot use a Portal. If hit by Spirit Bomb, will be killed no matter
what power difference.
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