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Alex's DBZ RPG 5 // Races

Namekians
 

Advantages:
  • Start with the abilities Mystic Attack and Regeneration
  • Can find dragonballs faster (3 dragonballs per 2 weeks)
  • Have several "Namekians Only" moves available
  • Start RPG with +10 intelligence
Disadvantage:
  • Must start on planet Namek


Saiyans
 

Advantages:
  • Start with the transformation Uncontrolled Ouzaru
  • Receive more stats when losing battles
  • Start RPG with a fighting style and +5% all stats
  • Receive bonus +2 all stats from spars (+8 ki, +16 pl)
  • The tail may be equipped as an accessory to prevent grabbing in battle
Disadvantage:
  • Until a power level of 10,000 is attained, if the tail is grabbed, it will weaken the fighter and paralyze them for 3 actions (once per battle)
  • Start RPG with 5 less intelligence


Half-Saiyans
 

Advantages:
  • Start with the ability Sense
  • Receive more stats when losing battles
  • Receive bonus +2 all stats from spars (+8 ki, +16 pl)
  • Start RPG with +5 charisma
  • Can become Super Saiyan
Disadvantage:
  • Start RPG with 5 less intelligence


Androids
 

Advantages:
  • Start with the abilities Built In Scouter, Ki Disruptor, and Hikou
  • Have several purchasable upgrades
  • Immune to battle fatigue from ki drain (except for Cell and Cell Jr).
Disadvantage:
  • May not use sensu beans or rejuvenation tanks (except for Cell and Cell Jr).


Hybrids
 

Hybrids are complete, customized characters with unique characteristics (because you choose them). When creating a hybrid you may select it's gender and appearance, as well as selecting any 2 racial traits. However, when creating a hybrid, you must select a dominant race. When you select a dominant race, you will receive that race's flaw. Remember, you may only have 1 perk per race.

Advantages:
  • Saiyan: Uncontrolled Ouzaru or increased rewards from losing battles.
  • Android: Built in Scouter or Ki Disruptor or Hikou
  • Human: Sense or Leadership
  • Changeling: First Transformation quest open or Start with an Underling (and -3 alignment)
  • Demon: Faster revival time or Being able to Majin
  • Alien: third accessory slot or +5 to a stat from any side job
Disadvantages:
  • Saiyan: Saiyan tail grab flaw
  • Android: May not use Sensu Beans
  • Human: Start with -5% all stats
  • Changeling: Must start on Frieza
  • Demon: May not use Spirit Bomb or Spirit Ball
  • Alien: Uses disadvantage from other chosen race
Humans
 

Advantages:
  • Start with the abilities Sense and Leadership
  • Start RPG with a Sensu Bean
  • Start RPG with +10 determination
  • Receive +25 zeni from any side job
  • Receive an extra +5 exp from spars and battles
  • A human may fight alongside 2 allies in battles.
  • If captain or co-captain of an alliance, increases max size of alliance by +1.
Disadvantage:
  • Start RPG with 5% less all stats than other races


Changelings
 

Advantages:
  • Start RPG with an open transformation quest.
  • Easiest transformations to attain.
  • Start RPG with 1 underling
  • May have 1 additional underling past the limit.
  • Start RPG with -3 alignment score.
  • Can breathe in space.
Disadvantage:
  • Must start on planet Frieza
  • Takes longer to transform.


Aliens
 

Advantages:
  • Start RPG with 500 extra zeni
  • Capable of equipping 3 accessories
  • Start RPG with +50 extra of any stat (user may pick)
  • Receive +5 to a stat from side jobs (if criminal, you may pick a stat).
Disadvantage:
  • None


Demons
 

Advantages:
  • If dead may come back 1 week sooner if desired.
  • Ability to become Majin
  • Training increased by +3 all stats (+12 ki, +24 pl) per week while in the next dimension.
  • Have the ability to travel to HELL when in the next dimension.
  • Receive +5 vit and sta bonus while doing meditation training.
  • Can reach -9 alignment.
Disadvantages:
  • May not use Spirit Bomb or Spirit Ball. Cannot use a Portal. If hit by Spirit Bomb, will be killed no matter what power difference.

 

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