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Namekians |
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Advantages:
- Start with the abilities Mystic Attack and Regeneration.
- Can find dragonballs faster (3 dragonballs per 2 weeks).
- Start RPG with item: Weighted Cape.
- Have several "Namekians Only" moves available.
- Start RPG with +10 intelligence.
Disadvantage:
- Must start on planet Namek.
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Saiyans |
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Advantages:
- Start with the transformation Uncontrolled Ouzaru.
- Start with the ability Zenkai.
- Start RPG with item: Saiyan Armor W/ Shoulders.
- Receive bonus +2 all stats from spars (+8 ki, +16 pl).
- The tail may be equipped as an accessory to prevent grabbing in battle.
Disadvantage:
- Until a power level of 15,000 is attained, if the tail is grabbed, it will weaken the fighter and paralyze them for 3 actions (once per battle).
- Start RPG with 5 less intelligence.
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Androids |
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Advantages:
- Start with the abilities Built In Scouter, Ki Disruptor, and Hikou.
- Cell & Cell Jr start with Sense, Ki Suppression, Regeneration, and Bukujutsu instead.
- Have several purchasable upgrades.
- Immune to battle fatigue from ki drain (except for Cell and Cell Jr).
Disadvantage:
- May not use sensu beans or rejuvenation tanks (except for Cell and Cell Jr).
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Hybrids |
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Hybrids are complete, customized characters with unique characteristics (because you choose them). When creating a hybrid you may select it's gender and appearance, as well as selecting any 2 racial traits. However, when creating a hybrid, you must select a dominant race. When you select a dominant race, you will receive that race's flaw.
Remember, you may only have 1 perk per race.
Advantages:
- Saiyan: Super Saiyan or Zenkai.
- Android: Hikou, Built in Scouter, and Ki Disruptor or can use Androids Only items/techniques.
- Human: Sense and Leadership or increase alliance size by +1 if captain or co-captain.
- Changeling: First transformation quest open or Start with an Underling (and -3 alignment).
- Demon: Double meditation gains or being able to Majin.
- Alien: Start RPG with +50 to any stat and +500 zeni or receive +5 to the stat from side jobs.
Disadvantages:
- Alien: Do not have any disadvantage.
- Saiyan: Start with 5 less intelligence.
- Android: May not use Sensu Beans.
- Human: Start with -5% all stats.
- Changeling: Must start on Frieza.
- Demon: May not use Spirit attacks.
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Humans |
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Advantages:
- Start with the abilities Sense and Leadership.
- Start RPG with item: Karate Gui.
- Start RPG with +10 charisma.
- Receive +25 zeni from any side job.
- Receive an extra +5 exp from spars and battles.
- Receive +5 all stats when training with Master Roshi.
- A human may fight alongside 2 allies in battles.
- If captain or co-captain of an alliance, increases max size of alliance by +1.
Disadvantage:
- Start RPG with 5% less all stats than other races.
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Changelings |
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Advantages:
- Start RPG with an open transformation quest.
- Easiest transformations to attain.
- Start RPG with 1 underling
- May have 1 additional underling past the limit.
- Start RPG with -3 alignment score.
- Can breathe in space.
Disadvantage:
- Must start on planet Frieza.
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Aliens |
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Advantages:
- Start RPG with 500 extra zeni.
- Capable of equipping 3 accessories.
- Start RPG with +50 extra of any stat (user may pick).
- Receive +5 to the stat from side jobs (if criminal, you may pick a stat).
Disadvantage:
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Demons |
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Advantages:
- If dead may come back 1 week sooner if desired.
- Ability to become Majin.
- Training increased by +3 all stats (+12 ki, +24 pl) per week while in the next dimension.
- Have the ability to travel to HELL when in the next dimension.
- Receive double base gains for meditation training.
- Can reach -9 alignment.
Disadvantages:
- May not use Spirit attacks. If hit by Spirit Bomb there is a 50% chance they will instantly be killed.
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Celestials |
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Advantages:
- Have several "Celestials Only" moves available.
- Don't have to spend a week at Yamma's check-in when killed.
- Once per month, may go to the Next Dimension for 2 weeks.
- When Graced (+3 alignment or higher), deal +X% damage to evil enemies where X is their alignment.
- When Fallen (-3 alignment or lower), deal +X% damage to good enemies where X is their alignment.
Disadvantage:
- Receive -5% all stats in battle.
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