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Alex's DBZ RPG 5 // Races

Namekians
 

Advantages:
  • Start with the abilities Mystic Attack and Regeneration
  • Can find dragonballs faster (3 dragonballs per 2 weeks)
  • Have several "Namekians Only" moves available
  • Start RPG with 20 intelligence
Disadvantage:
  • Must start on planet Namek


Saiyans
 

Advantages:
  • Start with the ability Uncontrolled Ouzaru
  • Receive more stats when losing battles
  • Start RPG with a fighting style and +4 all stats (+16 ki, +32 pl)
  • Receive bonus +1 all stats from spars. (+4 ki, +8 pl)
  • The tail may be equipped as an accessory to prevent grabbing in battle.
Disadvantage:
  • Until a power level of 3,000 is attained, if the tail is grabbed, it will weaken the fighter and paralyze them for 3 actions.
  • Start RPG with 5 less intelligence.


Half-Saiyans
 

Advantages:
  • Start with the ability Sense
  • Receive more stats when losing battles
  • Receive bonus +1 all stats from spars. (+4 ki, +8 pl)
  • Start RPG with 15 charisma.
  • Can become Super Saiyan?
Disadvantage:
  • Start RPG with 2 less intelligence.


Androids
 

Advantages:
  • Start with the abilities Built In Scouter, Ki Disruptor, and Hikou
  • Have several purchasable upgrades
  • Immune to battle fatigue. Stamina stat acts as second vitality stat and may be used when performing energy moves instead of deducting from ki.
Disadvantage:
  • May not use sensu beans or rejuvenation tanks.


Humans
 

Advantages:
  • Start with the abilities Sense and Leadership
  • Start RPG with a Sensu Bean
  • Start RPG with 20 determination
  • Receive +25 zeni from any side job
  • Receive an extra +5 exp from spars and battles
  • A human may fight alongside 2 allies in battles.
Disadvantage:
  • Start RPG with 4 less all stats than other races


Changlings
 

Advantages:
  • Start RPG with a transformation.
  • Easiest transformations.
  • Start RPG with 1 underling
  • May have 1 additional underling past the limit.
  • Start RPG with -3 alignment score.
Disadvantage:
  • Must start on planet Frieza


Aliens
 

Advantages:
  • Start RPG with 250 extra zeni
  • Capable of equipping 3 accessories
  • Start RPG with +15 extra of any stat (user may pick)
  • Receive +2 to a stat from side jobs (if criminal, you may pick a stat).
Disadvantage:
  • None


Demons
 

Advantages:
  • If dead may come back 1 week sooner if desired.
  • Ability to become Majin
  • Training increased by +2 all stats (+8 ki, +16 pl) per week while in the next dimension.
  • Have the ability to travel to HELL when in the next dimension.
  • Receive +2 vit and sta bonus while doing meditation training.
Disadvantages:
  • May not use Spirit Bomb or Spirit Ball. Cannot use a Portal. If hit by Spirit Bomb, will be killed no matter what power difference.

 


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