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Hosted by Planet Network
Alex's DBZ RPG 5 // Alliances

Advantages
 

  • 3 alliance members may fight together (instead of only 2 normally)
  • May spar 3x a week instead of only 2x. Must spar an alliance member on the third spar.
  • Accumulate zeni together (each spar they do, each participant may put all earned zeni into the bank).
  • Two alliance members may combine efforts to build "alliance only" items. They can also do this to build ships and planet buildings 1 week faster. To do either, both members need at least 30 intelligence and cannot build anything else.
  • May purchase "alliance only" items.
  • Alliance-specific boards with password protection.
  • Captain & Co-Captain generate alliance zeni based on charisma.

Rules
 

To form an alliance, you need at least 3 members but no more than 7. There must be a Captain(leader) and Co-Captain named.

You can't battle anybody in your alliance but you can challenge the Captain and Co-Captain for their leadership roles in the alliance. You can do this only once (each). During a challenge the Co-Captain may come to the Captains aide, but any of the normal members may aide the member trying to oust the Captain. If the Co-Captain is challenging the Captain, it is 1 on 1. If you leave an alliance for any reason you may never go back to it.

You cannot donate zeni to the alliance, it must be accumulated through spars.

Current alliances can be found here.



 


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