Must know special ability Inscription 2
Please note you may only have two of these max on equipment and you may not STACK THEM. Rage, Grace, Health, Constitution, Endurance.
Rage - Allows you to make one attack in battle unblockable. (Cannot be a finisher or charged advanced)
Grace - Allows you to make two attacks in battle hard to dodge. (Cannot be a finisher or charged advanced)
Health - Increases total vitality by 1% in battle.
Constitution - Increases damage reduction by 5% in battle.
Endurance - Increases total Ki by 10% in battle.
Combat - +10 exp to battles and +5 exp to spars.
Energy - Ki attacks do 5% more damage
Might - Physical attacks do 5% more damage.
Restoration - Increases the effects of healing items and the ability Heal by +10% effectiveness.
Fortune - Increase zeni from side jobs by 50.
Grooved - Allows for the user to bring in two additional prepped weapon techs.
Inscription 3 Runes
Must know special ability Inscription 3
These runes may be inscribed on gloves and you may only have one period. They have a 10% chance of hitting (roll 1d10 on the dice roller
. A 10 is a critical).
Scorching - Reduces toughness by 20% for 6 performed actions made against you.
Freezing- Causes you to lose 1 action on your next post. Capped at 2 stacks.
Shadow - Deals +25% damage to Lawful Good upon any successful hit.
Holy - Deals +25% damage to Chaotic Evil upon any successful hit.
Debilitating - Decreases strength or vit by 20% whichever is higher for your next 6 performed actions.
Energy Stealing - Steals 2% ki.
Toxic - Increases ki drain by +25% for your opponent's next 6 performed actions (i.e. a move that would take 20% ki now takes 25%).