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Alex's DBZ RPG 5 // Token Items

 


Please note the items on this page are purchased using tokens, not zeni. To learn how to earn tokens, please read about Personal Sagas. on the how to play page.

Items
Item
Tokens
Description
Mr Popo's Energy Drink
1
Gives you energy to work hard when you drink it. All job rewards are doubled for the next 2 weeks. Does not work for Crime Boss Limit to use of 3.
Namekian Greens
1
Used when training with a master to gain an additional +4 SP for the next 2 weeks. Limit to use of 3.
Saiyan Victory Steak
1
Eat to increases your fighting style by +2 levels instead of only 1 the next 2 times you would level it up. Limit to use of 3.
Phoenix Down
1
Revives a dead ally in battle, heals 15% damage and 30% ki. Limit to 1 in inventory. Can't use on self.
Superiority Upgrade
1
(Androids Only)+200 all stats (+800 ki, +1,600 PL). Limit to use of 2.
Capsule Corp Mega Elixer
1
+100 all stats (+400 Ki, +800 PL). Limit to use of 3.
Capsule Corp Soda
1
A refreshing beverage best had after a battle. Increases exp gained by +50, and stats gained by +50. If you win the battle it increases DP gained by +5. Limit to use 3.
Capsule Corp Jacket
1
Equipped on body. Add +500 toughness in battle. Amplifies training by +30 vitality. (+30 ki, +60 pl). If equipped with capsule corp sword, amplifies training by +40 vitality instead. Will upgrade Capsule Corp Vest, requires Capsle Corp. Vest to buy.
Capsule Corp Scientist's Belt
1
Equipped as an accessory. Increases wearers intelligence by +25. Can be equipped on top of another accessory. Limit to 1. Will upgrade Intelligence Belt, must have intelligence belt to buy.
Capsule Corp Armor w/o Shoulders
1
Equipped on body. Increases toughness in battle by +500 + 15% of your current toughness (does not increase ki or pl). Decreases damage dealt to you in battle 12%. Will upgrade Saiyan Armor w/o Shoulders. Requires Saiyan Armor w/o Shoulders to buy.
Bio-Scanner
1
Once per battle, you may spend an action to scan your opponent for weaknesses and increase all damage dealt by 5% for the rest of battle. It also allows you to scan yourself and allies once per battle (per person), to see bodily damage, and increases healing done from you (with techniques and items) by +10%. Can only be used with Mark II Scouter.
Martial Arts Database
1
Your scouter is filled with data from thousands of styles of martial arts. It gives you +1 counter in battle and also allows you to negate 1 of your oppoent's harmful fighting style special abilities; once per battle. Can only be used with Mark II Scouter.
Combat Simulator
1
Allows you to practice and review combat situations and amplifies training by +4 all stats (+16 ki, +32 pl). Can only be used with Mark II Scouter.
Faerie Dust
1
Allows you to use the ability teleport once.
Insta-Clone
2
You create a clone of you that has 1/2 your stats. Can be used to do partner training with yourself for 4 weeks or can be used in battle. Receives 2 actions per post in battle and lasts for the remainder of battle (or until killed). Once used, disappears. Limit to carry 1.
Ultra Weighted Clothing
2
Equipped on the body. Amplifies training by +30 stamina and +30 strength (+60 ki, +120pl). Will upgrade Super Weighted Clothing. Requires Super Weighted Clothing to buy.
Capsule Corp Vibration Cell
2
May be added to any sword and increases damage done with the weapon by +5%. If added to Capsule Corp. Sword, it also powers it up to a Lv.3 blade and increases strength by +300 in battle.
Combat Decorations
2
You may pin these on armor only. Increases the effect of charisma by +30 and an additional +10 for every battle you've won. Limit to 1 per armor.
Recovery Node Lv. 1
2
(Androids Only) Equipped as an accessory. When worn you cannot be stunned in battle.
Recovery Node Lv. 2
2
(Androids Only) Equipped as an accessory. When worn you cannot be stunned in battle. Once per battle it can be used to heal 10% damage and 20% ki. Upgrade to Recovery Node Lv.1. Requires Lv. 1 to buy.
Mark II Scouter
2
Equipped as an accessory. Allows you +2 actions on your first post in a battle. Decreases free hits from sneak attacks from 2 to 1. Increases intelligence by +20. Can be worn with eye shield. Is not effected by Ki Disrupter. Can install Bio-Scanner, Martial Arts Database, and Combat Simulator.
Eluccia Crystals
2
Feed to two elite saibamen to create an Evolved Saibaman. The two saibamen fuse together (stats added together) and all techniques are also added together as well. They come equipped with the item Razor Sharp Claws. Can aide its master in battle or can be used for partner training and will gain stats for it. Evloved Saibamen will gain stats with each battle they participate in. They can look Dragonballs or rare items.
Spar Master 5000
3
When partner training it allows you to spar +1 time per week (must be with partner.)
Mr. Popo's Energy Drink XL
3
This drink makes you go wild. Allows you to to get 2 weeks of training done in 1 week. Limit to use of 3.
Bank Card
3
Allows you to deposit up to 500 zeni (must have it) into your alliance bank per week.
Elite Saibaman Seed
3
The Elite Saiba starts with bukujutsu and seven other fundamentals (picked by you - cannot be moonshine blast or Nova Inferno) as well as the abilities Acid Blast and Self Destruct. Has 1/2 of the stats of its master upon being planted. Can aide its master in battle or can be used for partner training and will gain stats for it. Elite Saibamen will gain stats with each battle they participate in. They can look for Dragonballs but not rare items.
Dark Matter
4
Must be Chaotic Evil to use. When used it allows you to perform the technique Genocide Attack at half the ki cost (damage remains the same). Can be used once per battle. Once used twice, disappears.
Hell's Pass
4
Allows you to come back from the dead after 1 week. Limit to use of 1 during RPG.
Dragon Mirror
4
Allows you to find 4 dragonballs in 1 week. Limit to use of 1.
Reflect Ring
4
Equipped as an accessory. Can be forged into a ring that will amplify training to any stat by +10. You chose which stat upon buying. The reflect ring has a special property, twice per battle it can reflect a weak ki attack (costing 10% ki or under) back at an opponent. Limit to carry 1.
Thieves Gloves
4
Equipped on the arms. Amplifies training by +20 speed and increases speed by +250 in battle. Allows you to steal an opponent's item without defeating them in battle.
Capsule Corp Fridge
5
Comes with 4 Capsule Corp. Sodas and 3 Capsule Corp Mega Elixers.
Guru's Healing Staff
5
Must be of "Good" alignment and have the "Lawful" tag to use it. Equipped as an accessory. It allows you to draw energy from the life forms of the planet in battle. Reduces ki cost of all advanced and finisher technqiues by 4%. It increases the special abiltiy heal by 20% and also regenerates all lost limbs. Once per battle you may use heal without any ki cost to you.
Energy Siphon
10
Use on the action before you're about to kill your opponent and you will siphon 25% of their power level and add it to yours. Note: this does not permenantly weaken them. Limit to use of 1.
Capsule Corp Power Level Suit
15
A thin suit that adheres to your skin. Once "used" it will permanently increase your power level by +25%. Limit to use 1.


 

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