Must have completed 10 Gem Spars in order to purchase. This item functions as a Gem of Telepathy, except it never runs out of charges, and additionally, adds +1 DP to your gains every 10th spar. Limit to own of 1.
Namekian Blues
1
Usable Item. Used when training with a master to gain an additional +4 SP for the next 2 weeks. Limit to use of 5.
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Saiyan Victory Steak
1
Usable Item. Eat to increase your fighting style by +2 levels instead of only 1 the next 2 times you would level it up. Increases Yajirobe's fighting style by 3 levels instead. Limit to use of 5.
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Phoenix Down
1
Usable Item. Revives a dead ally in battle, heals 15% damage and 30% ki. Limit to 1 in inventory. Use during the battle. Can't use on self.
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Superiority Upgrade
1
(Androids Only) Usable Item. +300 all stats. Limit to use of 5.
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Capsule Corp Mega Elixir
1
Usable Item. +200 all stats. Limit to use of 5.
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Capsule Corp Soda
1
Usable Item. A refreshing beverage best had after a battle. Increases exp gained by +100, and stats gained by +100 all. If you win the battle it increases DP gained by +5. Limit to use 5.
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Bio-Scanner
1
Once per battle, you may spend an action to scan your opponent for weaknesses and increase all damage dealt by 5% for the rest of battle. It also allows you to scan yourself and allies once per battle (per person), to see bodily damage, and increases healing done from you (with techniques and items) by +25% effectiveness (not base percent). Can only be used with Mark II Scouter.
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Martial Arts Database
1
Your scouter is filled with data from thousands of styles of martial arts. It gives you +1 counter in battle and also allows you to negate 1 of your opponent's harmful fighting style special abilities; once per battle. Can only be used with Mark II Scouter.
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Combat Simulator
1
Allows you to practice and review combat situations and amplifies training by +5 all stats. Can only be used with Mark II Scouter.
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Faerie Dust
1
Usable Item. Allows you to use the ability teleport once.
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Panacea
1
Usable Item. Removes any critical or stun effect affecting you except death. Does not take an action to use. Cannot be used by androids. Limit to carry 1.
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Shattering Rune
1
A level 3 rune that may be inscribed onto weapons or gloves instead of your other level 3 rune. Once per battle allows you to break through
an enemy's barrier or body shield using a physical attack. All inscription rules apply (takes 1 week, requires level 3 slot).
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Damaskian Power Cell
1
An upgraded power source that can be attached to any energy weapon to increase its damage output by an additional +1 DR and also makes them hybrid attacks so they are harder to stop. Increases the number of shots it can fire before running out by +2. Once the power cell depletes, it cannot be recharged. You'll need to replace it.
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Keliouxian Tome Collection
1
A collection of various old Keliouxian tomes. Takes one week to read. Reading these will give +15 to all traits or +50 to all stats. May be read ten times. May be re-read upon reaching 2,000 int. Limit to buy and use 1.
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Insta-Clone
2
Usable Item. You create a clone of you that has 1/2 your stats. Can be used to do partner training with yourself for 4 weeks or can be used in battle. Receives 2 actions per post in battle and lasts for the remainder of battle (or until killed). Once used, disappears. Limit to carry 1.
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Capsule Corp Vibration Cell
2
May be added to any weapon and increases damage done with the weapon by +5%. If added to Capsule Corp. Sword, it also powers it up to a Lv.3 blade and increases strength by +300 in battle.
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Roleplayer's Boost
2
Usable Item. When used in the same update as claiming RP bonuses for a quest or personal saga, will double the stat gain of one quest or one personal saga being claimed. Limit to use 3.
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Combat Decorations
2
You may pin these on armor only. Increases the effect your charisma has on your allies by +750 all stats and an additional +500 all for every battle you've won. Limit to own 1. These bonus gains ignore the normal cap, but cannot go higher than 25% of your ally's base power level.
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Eluccia Crystals
2
Usable Item. Feed to two elite saibamen to create an Evolved Saibaman. The two saibamen fuse together (stats added together) and all techniques are also added together as well. They come equipped with the item Razor Sharp Claws. Can aide its master in battle or can be used for partner training and will gain stats for it. Evolved Saibamen will gain stats with each battle they participate in. They can look for Dragonballs or rare items.
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Saiyan's Blood
2
Usable Item. Literally blood from a Saiyan warrior. Injecting this into your body will add +5% to any combat-based passive (Graceful, Steeled Mind, Perseverance, Die Hard, Street Fighter). Can use one per aforementioned passive. Unfortunately, won't
get you into the Saiyan Army though.
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Spar Master 5000
3
When partner training it allows you to spar +1 time per week (must be with partner.)
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Bank Card
1
Allows you to deposit up to 500 zeni (must have it) into your alliance bank per week.
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Elite Saibaman Seed
3
The Elite Saiba starts with bukujutsu and seven other fundamentals (picked by you - cannot be moonshine blast or Nova Inferno) as well as the abilities Acid Blast and Self Destruct. Has 1/2 of the stats of its master upon being planted. Can aide its master in battle or can be used for partner training and will gain stats for it. Elite Saibamen will gain stats with each battle they participate in. They can look for Dragonballs but not rare items.
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Magic Removal Spray
3
Usable Item. Spraying this on one of your items allows you to remove any (or all) attachments from it.
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Talented Apprentice
3
Used on any Officer, allowing them to partner train with you for 4 weeks and spend the required SP in order to learn Ki Mastery 3. Must know Ki Mastery 2 before using.
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Soul Binding
2
Usable Item. Allows you to permanently bind one normal or quest item to you so that it cannot be stolen. Limit to use 2.
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Dark Matter
4
Usable Item. Must be Chaotic Evil to use. When used it allows you to perform the technique Genocide Attack at half the ki cost (damage remains the same). Can be used once per battle. Once used twice, disappears.
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Hell's Pass
4
Usable Item. Allows you to come back from the dead after 1 week. Limit to use of 1 during RPG.
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