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Alex's DBZ RPG 5 // Weapon Techniques

 

All techniques may only be performed once per battle and do not increase power level when performing.

As of the 5.4.4 patch, players must now declare 7 prepared weapon techniques to take into battle. You may then only use these techniques. You do not need to declare passive techniques as prepared.

Level 1
Move
Learn Time
Ki Cost
Actions
Description
Damage
Expertise
1 week
-
-
Passive ability. Allows use of level 1 weapon techniques twice per battle. Can be used with: Swords, Spears, Staves, Axes, Daggers, Whips, Hammers
-
Ki Slash
1 week
4%
1
Similar to the move blast punch, the ki slash is simply a slash that erupts with ki. Considered a hybrid attack. Can be used with: Swords, Spears, Axes, Daggers.
2
Quick Cut
1 week
-
0
Adds +1 quick attack to any physical attack combos when using your weapon. Can be used with: Swords, Daggers.
-
Rough Divide
1 week
0%
1
You must either jump high into the air or fly to perform this attack. The Rough Divide is an attack from above, coming down on the top of your opponents head with great force in an attempt to cut them in half. Can be used with: Swords, Spears, Axes. If used by Future Trunks, deals level 2 damage instead.
1
Thunder Crush
1 week
5%
1
When equipped with two weapons, you throw one into the air directly above your opponent to gather up ki. While it does so, you attack your opponent with your physical attack weapon combo. Then, you leap into the air grabbing the first weapon, and fire a charged up energy blast at him. You must know bukujutsu to do this attack. Considered a hybrid attack. Can be used with: Dual-wielded swords, daggers or axes.
2.5
Tres-Flores
1 week
0%
1
You throw two quick punches then follow them up with a powerful thrust to stab your distracted opponent. Can be used with: Swords, Spears.
1
Windmill
1 week
0%
1
You twirl your weapon in your hand at incredible speeds until it blurs into a windmill damaging any opponent it touches. Can also be used to dissipate one fundamental attack per battle. Can be used with Staves, Spears and Whips
1
Cripple
1 week
0%
1
Can be used to counter attack an opponent who is attempting to perform a physical combo. Will automatically disrupt the combo (thus blocking it) and deal damage. Can be used with: Staves, Hammers
1
Traveler's Strike
1 week
0%
1
With one hand you swing your stave behind your back. Grabbing it with the other hand and leaning forwards, you perform an upwards strike. Very difficult to block. Can be used with: Staves, Hammers
1
Swordsmanship
2 weeks
0%
-
Passive ability. Each level adds +25 bonus strength and +1% bonus damage to your current weapon. May learn up to the level of your weapon (so a level 3 blade user can learn up to level 3 swordsmanship). Can be used with: Swords, Spears (Spearmanship), Axes (Axemanship), Staves (Stavemanship), Dagger (Knifesmanship), Whips (Whispmanship), Hammers (Hammermanship)
-
Rising Claw
1 week
0%
1
Grabbing your axe with a feral ferocity, you bring it down, perpendicular to the ground and grasp the haft firmly with both hands before swinging it upward at your foe, aiming to cleave him open from bottom to top. Increase DR by 1 if you took full damage from a physical combo this turn. Can be used with: Axes
1
Sideswipe
1 week
0%
1
Holding the weapon to the side, parallel to the ground, you charge at your opponent. Then with a final burst of speed right at the end, you shoot past him, cleaving him open with the axe. Speed is +15% during this attack. Can be used with: Axes
1
Impulse
1 week
3%
1
Leaping into the air, you charge your weapon with a small amount of ki, allowing it to resonate somewhat in your hands. As you fall, you hold your weapon overhand, and then bring it downward onto your opponent. If blocked with Body Shield (or similar techniques,) the damage can only be reduced to half. Can be used with: Axes, Hammers
1.5
Long Haft
1 week
0%
1
This attack is a basic skill for spear and staff wielders alike, in which they grasp the end of the weapon, rather than the middle, forcing it outwards. This benefits from the Spear’s 3rd strike bonus. Can be used with: Spears, Staves
1
Reverse Strike
1 week
0%
1
A sudden, quick strike that often catches opponents off guard. The attack comes from the butt-end of the spear, which is rarely used for an attack. Very difficult to block. Can be used with: Spears and Staves
1
Sneak Attack
1 week
0%
1
After a feint with a physical attack to distract your opponent, you surprise them with a devastating slash from your easily concealed weapon. Speed is +15% during this attack. Difficult to dodge. Can be used with: Daggers.
1
Dual Adept
1 week
-
-
Passive Ability. You are highly skilled at using two smaller, more maneuverable blades in close quarters. Allows +1 WA to physical attack combos. Can be used with: Daggers
-
Pin Point Strike
1 week
0%
1
You know exactly where to hit your opponent to maximize damage. Adds 2% damage to successful dagger strike when using this technique. Can be used with: Daggers
1.5
Shillelagh
1 week
0%
1
You take your weapon in both hands and swing it at your opponent like a baseball bat. +10% strength during this attack. Can be used with Hammers or Staves
2.5
Ki Bash
1 week
4%
1
Similar to the move Blast Punch. Your weapon attack explodes with ki. Considered a hybrid attack. Can be used with Hammers and Staves
2
Rope Burn
1 week
-
1
Wrapping your whip around an opponent’s limb, you yank it back quickly, causing the braided leather to tear off some of your enemy’s flesh.
2
Slice
1 week
3%
1
Using your ki, you sharpen the tip of your whip until it can cut like a knife. +10% to strength during this attack. Cannot be blocked. Considered a hybrid attack.
1.5
Lash
1 week
-
1
You swing your weapon twice in quick succession to get in an extra attack. +15% to speed during this attack. Can be used against multiple targets. Hitting more than once does not increase DR, only makes it harder to dodge.
2
Restrain
1 week
-
1
You ensnare one of your opponent's limbs with your whip, impeding their movement. Your next physical attack combo or fundamental attack is undodgeable.
-
Bite
1 week
0%
1
You fling your whip out straight, the tip of it snipping and biting the opponent. Can be used with: Whips
1


Level 2
Move
Learn Time
Ki Cost
Actions
Description
Damage
Expertise II
2 weeks
-
-
Passive ability. Allows use of level 2 weapon techniques twice per battle. Can be used with: Swords, Spears, Staves, Axes, Daggers, Whips, Hammers
-
Illusion Strike
1 week
9%
1
A technique used in conjunction with Tri-Form to surround your opponent and slash at him simultaneously. Speed and strength are doubled during this attack. Must know Tri-Form to perform. Can be used with: Swords, Daggers andSpears.
3
Inferno Sabre
1 week
5%
0
Uses your ki to engulf the blade of a sword in flames to increase its damage by +1 level for 3 actions. Can be used with: Swords.
-
Sword Grappling
1 week
-
0
Passive ability. The ability to use your sword in a grapple. Can be used with: Swords, Daggers.
-
Ultra Slash/Smash
1 week
5%
1
You pull your weapon behind your back then fly at your opponent and slash them powerfully. Must know bukujutsu to perform. If you know power fly, speed is doubled during this attack. Can be used with: Swords and Hammers. If used by Yajirobe, deals level 3 damage instead.
2
Ultra Slash II
-
0%
1
Must have Trunk's Sword to use. Same as Ultra Slash but costs no ki, has a higher DR rating, and if you know power fly, speed and strength are doubled for this attack. Critical Effect: Slice.
4
Vast Cross
1 week
0%
1
Two slashes in the shape of a cross. Can be used with: Swords, Axes and Whips.
2
Spiral Wave
1 week
4%
1
Charging your weapon with your ki, you take a few steps forward before spinning, unleashing a wave of energy. The initial target takes full damage, and all others take one step down. If you know Hyper Tornado Attack, all targets take the full damage. Can be used with: Axes and Hammers
2
Thunder Axe
1 week
5%
0
Uses your ki to send waves of electricity into your axe blade to increase its damage level by +1 for 3 actions. Can be used with: Axes
0
Frost Spear
1 week
5%
0
Calling through the elemental powers of ice, the user of this technique imbues the spear with frost, increasing its Damage Level by +1 for 3 actions. Can be used with: Spears
0
Nature Staff
1 week
5%
0
Jabbing the staff into the ground, you allow the powers of Earth to flow into it, adding additional damage with your strikes. Increases Damage Level by +1 for 3 actions. Can be used with: Staves
0
Dual Master
1 week
-
-
Passive ability. Must know Dual Adept. Wielding two small blades makes it easier to defend and attack simultaneously. When using two daggers, you may use your weapons to counter physical attack.combos or weapon attacks. Can be used with: Daggers.
-
Blade Rain
1 week
5%
1
Leaping above your opponent, you point your dagger at them and use your energy to summon three ki replicas of your weapon, which shoot down at your opponent from the tip of the dagger. Can be used on multiple targets. Hitting more than once does not increase DR, only makes it harder to dodge. Must know Bukujutsu or Hikou to use. Can be used with: Daggers
2
Spirit Hammer
1 week
5%
-
Raising your hammer to the sky, you allow the powers of the sun or moon to charge it until it glows brightly. Increases Damage level by +1 for three actions.
-
Boulder
1 week
0%
1
Holding your weapon above your head with both hands, you slam it into the ground hard enough to fracture the earth at your feet, sending several large chunks of hard ground into the air around you. Then, swinging your weapon around like a club, you knock the biggest piece toward your opponent like a cannonball. Difficult to block. Can be used with Hammers or Staves
2.5
Sonic Whip
1 week
5%
-
Cracking your weapon loudly a few times, it begins to hum with the vibrations of sonic energy, increasing Damage level by +1 for three actions.
-
Thorn Lash
1 week
4%
1
Must know Lash to learn. You use your ki to cover the length of your whip in sharp thorns for extra damage before quickly striking three times at your opponent. +20% to speed during this attack. Can be used against multiple targets. Hitting more than once does not increase DR, only makes it harder to dodge. Considered a hybrid attack.
2
Take Down
1 week
0%
1
You swing your whip out to coil around their body and swing them to the ground hard. This technique is unblockable. If used directly before Lasso, Lasso only costs 1 action. Can be used with: Whips
2
Joust Strike
1 week
0%
1
Rushing forward with your staff/spear, you sling it forward in an attempt to stab your opponent center mass CE:Crush with a staff, CE: Pierce with a spear. Can be used with: Spears / Staves.
2


Level 3
Move
Learn Time
Ki Cost
Actions
Description
Damage
Aura Blade
1 week
0%
1
Allows the user to block 1 fundamental ki attack or an advanced ki attack that hasn't been charged per battle. The energy spent in that ki attack replenishes the users ki by that %. Can be used with: Swords and Daggers.
-
Healing Blade
1 week
10%
1
Heals you or an ally by 20% damage and 10% battle fatigue. May be used once per battle. Can be used with: Swords, Daggers. Critical Effect: Regen at fundamental rate.
-
Kuzu Ryu Sen
2 weeks
0%
1
You rapidly slash at all 7 of your opponents vital points, making the attacks see to come all at once. Strength is increased by +25% during this attack. It is very difficult to block. Can be used with: Swords.
2.5
Triple Strike
1 week
0%
3
You attack three times rapidly attempting to brutally slaughter your foe. Strength is +10% during this attack. Triple Strike cannot be fully dodged or blocked. Can be used with: Swords
3.5
Blademaster Stance
2 weeks
0%
-
A stance used by veteran blademasters. Adds +1 special attack to your next two physical attack combos or allows you to counter the next physical attack combo made against you with your sword. Can be used once per battle for each. Can be learned with one other stance. Can be used with: Swords, Daggers.
-
Verberation Blade
1 week
-
0
This is a defensive technique that can block 2 physical attack combos or 2 fundamental attacks. Can be used with: Swords, Daggers Spears, Axes.
-
Aura Shatterer
1 week
4%
1
Holding the axe or hammer like a bat, the user lets his ki cover the edge of the axe blade, and as an attack comes in, he cuts it in half. Blocks 1 fundamental ki attack or advanced ki attack that hasn't been charged. Can be used with: Axes and Hammers
0
Bloodeater
1 week
7%
1
With a blood-thirsty cry, the user attacks his opponent, the attack, even if blocked, drawing blood from the foe and being converted into energy for their own sake. Heals 10% damage if blocked, or 20% damage if unblocked. This attack is very hard to dodge. Can be used with: Axes
2
Massive Crush
2 weeks
0%
1
A massive surge of strength makes this attack hit with dangerous levels of power. Strength is increased by +25% during this attack. It is very difficult to block and will still do 50% (instead of 25%) damage if so. Can be used with: Axes.
2.5
Axemaster Stance
2 weeks
0%
1
A stance used by those who have specialized in the axe. Adds +1 special attack to your next two physical combos or allows you to declare one weapon tech level 3 or lower undodgable. Can be used once per battle for each. Can be learned with 1 other stance.
0
Improved Windmill
1 week
0%
1
An upgrade to Windmill, the user rotates his weapon at an even more enhanced speed, dissipating all but the fiercest of ki attacks. Blocks 1 fundamental or 1 uncharged advanced attack per battle. Must know Windmill to learn, replaces it. Expertise II affects this technique. Can be used with: Spears, Staves and Whips
1
Improved Cripple
2 weeks
0%
1
An upgrade to Cripple, the user applies more force to the defensive block, blocking a physical combo and dealing damage. Learning this also allows you to use Cripple with a spear. Expertise II affects this technique. Can be used with: Spears, Staves, Hammers
2
Polearm Master Stance
2 weeks
0%
0
As a master of polearms, you've found a stance that allows you to take full advantage of their properties. Allows you to counter the next physical attack combo or fundamental attack made against you with your Staff/Spear. Can be used once per battle for each. Can be learned with one other stance. Can be used with: Staves/ Spears
0
Crushing/Piercing Blows
2 weeks
0%
3
A whirling set of strikes meant to come from all angles and sides, attempting to break through any guard that has been set up. Adds Critical Effect: Crush if using a Staff or Critical Effect: Pierce if using a spear. Very difficult to dodge/block. Can be used with: Spears, Staves.
2.5
Laceration
1 week
0%
1
Must know telekinesis. You throw your dagger at your opponent, guiding it with your telekinetic abilities before calling the weapon back to your hand. Very difficult to dodge or block. Critical Effect: Pierce. Can be used with: Daggers.
2
Ghost Strike
2 weeks
7%
1
You move so quickly during your attack that you create an after image that slices your opponent a second time. Cannot be partially dodged or blocked. +25% speed during this attack. If blocked, still does 50% damage. Can be used with: Daggers.
3
Hammer Master Stance
2 weeks
-
-
A stance used by those who are specialized in the use of a hammer. Adds +1 special attack to your next two physical attack combos or can counter the next fundamental attack made against you. Can be used once per battle per each. Can be learned with one other stance.
-
Bludgeon
1 week
-
1
You hit your opponent hard enough to disable them, hindering their ability to fight at their best. +25% strength during this attack. Cannot be blocked. Critical effect: Immobilize. Can be used with Hammers or Staves
2.5
Grand Slam
2 weeks
6
3
Must know power fly to use. You hit your opponent three times with your hammer. The first strike sends them flying away from you, but you move to cut them off hitting them a second time with an upward strike and sending them into the air. Flying above them, you deliver one more strike that plummets them back down to the ground. Very difficult to dodge/block. +25% speed during this attack. Critical effect: Confusion.
3.5
Whipmaster's Stance
2 weeks
-
-
A stance for those who have mastered the versatile uses of a whip in combat. Can declare one weapon tech level 3 or lower undodgeable or can counter the next physical attack combo made against you. Can be used once per battle per each. Can be learned with one other stance.
-
Lasso
2 weeks
-
2
Must be wielding a second weapon that is not a whip, or have your second hand free. Snagging your opponent with your whip, you use it to pull them toward you for an undodgeable weapon attack or physical attack combo. Cannot be blocked. +25% strength to this attack. Critical effect: Immobilize.
2.5
Cat o' Nine Tails
1 week
8%
1
Must know Slice to learn. Using your ki, you create eight more knife-tipped cords to match the original and overwhelm your enemy with a single painful lashing. Cannot be blocked. +25% strength to this attack. Considered a hybrid attack. Critical effect: Slice.
3.5
Disarm
2 weeks
-
1
Must be used against an opponent that is wielding a weapon. Snapping your whip, you wrap it around your opponent’s weapon and yank it from their grasp, hurling it across the battlefield. They must spend two actions to retrieve it. Difficult to block. Cannot remove gloves or gauntlets. Does not allow you to steal or use a disarmed weapon in battle. You must have 50% more strength than your opponent to disarm them of a double handed weapon.
3-
Murder Frenzy
1 weeks
0%
3
You swing your deadly axe three times in an attempt to cleave your opponent wide open. Like Impulse, blocks with a bodyshield will only be half effective. Very difficult to block/dodge. Can be used with: Axes.
3.5
Spinning Strike
1 weeks
5%
1
You charge your staff/spear up with energy, and spin around striking all opponents near you. Hybrid attack. Can be used with: Spears / Staves.
2.5
Javelin
2 weeks
0%
1-2
You grip your staff/spear to throw as a javelin to pierce or crush your opponent. Costs 2 actions unless you know telekinesis to call back your weapon in the same action as the attack. Double the base chance of criting during this attack and it does not proc physical attack countermeasures like Flame Shield or Ice blast against this technique. CE: Crush with staff / CE: Pierce with spear. Can be used with: Spears / Staves.
2.5
Whiplash
1 weeks
0%
1
Using two whips you overwhelm your opponent with two lashes at the exact same time. If this is blocked or not defended one whip coils around the arm and prevents physical/hybrid techniques from being used until they spend an action to uncoil it. Can be used with: Dual-wielded Whips. Critical: Immobilize
1.5
Swing
1 weeks
0%
1
Slinging the whip onto a branch or something similar, you pull and swing yourself to safety from an attack. Dodges 1 fundamental attack or 1 uncharged advanced attack. Can be used with: Whips
-
Earthquake
1 week
6%
1
AoE. You charge the head of your hammer with a tremendous amount of ki before you smash it onto the ground. This sends the ki rippling through the earth, cracking and cutting the ground before pillars of sharp jagged rocks shoot out of the ground, displacing and attacking everyone around you. Can be used with: Hammers
2.5
Parry Swing
1 weeks
0%
1
You swing your hammer defensively to parry a few weaker attacks. Blocks 2 fundamentals or 2 physical combos. When blocking physical combos you may respond to them with a free physical combo. Can be used with: Hammers
--


Level 4
Move
Learn Time
Ki Cost
Actions
Description
Damage
Luciendar Light Assault
2 weeks
4%
1
Good Only: You harness the power of light into your blade, and speed off toward your opponent, you circle him at blazing speeds, slashing and stabbing him all over in a flurry of Light, it has a good chance of stunning an opponent, because of how overwhelming it is. Strength is doubled and speed +10% during this attack. Considered a hybrid attack. Can be used with: Swords.
4
Mortoseth Shadow Assault
2 weeks
4%
1
Evil Only: Same as Luciendar Light Assault but a darkness based attack. Speed is doubled and Strength +10% during this attack. Considered a hybrid attack. Can be used with: Swords.
4
Eclipse Assault
2 weeks
4%
1
Neutral Only: Same as others except +25% speed and +25% strength. Considered a hybrid attack. Can be used with: Swords.
4
Life Hewer
3 weeks
4%
1
As the master of the axe, you’ve found the ultimate attack, capable of hewing life itself from the target. The attack is exceedingly simple, but allows you to use your axe to ‘cut’ the distance between you and your foe, creating a surprise attack against all but the most fleet of foot. Speed is doubled during this attack, and if unblocked, also carries Critical Effect: Poison at a 25% chance.
3
Final Smash
2 weeks
4%
1
A dangerous strike that has only been mastered by a select few. The strike uses only the haft of the staff or spear, making it extremely versatile. Strength and Speed are increased by 50% during this technique. Critical Effect: Crush
3
Relentless Flurry
2 weeks
4%
1
Your mastery of daggers enables you to strike multiple times with swift maneuverability at all of your opponent’s vital spots. Brandishing your blade, you continuously come at your opponent again and again, overwhelming them without let up. Difficult to dodge or block; cannot be blocked if you know Dual Master and are dual wielding. Speed is increased 50% during this attack. Critical effect: Poison at a 25% chance. Can be used with: Daggers.
3
Shatter Skull
2 weeks
4%
1
As a master of hammers, you know all it takes is a single well aimed blow to drop an opponent -- sometimes permanently. Moving with swift agility and precision, you take your hammer with both hands and bear down on your opponent, swinging with all your might at their head. Speed and Strength doubled during this attack. Critical effect: Death.
3
Mortal Flay
2 weeks
4%
1
As a master of the whip, you have harnessed its merciless destructive power. Circling your opponent, you flog them countless times until you’ve reduced them to a quivering husk. Has a good chance to stun because of how overwhelming it is. +50% Strength to this attack. Critical Effect: Poison.
4


 


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