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Alex's DBZ RPG 5 // Special Techniques

 

Move
Damage
Ki Cost
Actions
Description
Absorption
-
-
-
(Androids Only) After defeating an opponent in battle, an android can learn one of his moves instead of killing him.
Acid Blast
5
3%
1
The users head splits open and a stream of acid explodes forth burning anything it touches.
Built In Scouter
-
-
-
(Androids Only) A scouter built into the heads of androids. Allows you +1 action on your first post in a battle. Decreases free hits from sneak attacks from 2 to 1
Buu Regen
-
0%
1
(Buu Only) Allows Buu to regenerate lost limbs at no ki cost. Can be learned by Buu by paying 10 SP.
Clone
-
-
-
(Cell & Cell Jr Only) A technique that may be used by Cell & Cell Jr once they has achieved their Perfect Form that will birth a Cell Jr. Cell Jr. will have half of the original Cell or Cell Jr's stats and have knowledge of all fundamentals except Moonshine Blast and Nova Inferno. Can be used once per battle. After the battle, the new Cell Jr. will die.
Dimensional Battling
-
-
-
Allows for a character to battle another character who also has this ability. Both must be at the fighting grid.
Energy Kyushu
-
-
- / 1
(Androids Only) The ability to absorb energy from the bodies or blasts or opponents through special holes built into the hands of androids. Can be used to absorb fundamental energy attacks in battle (once per post). Will increase the users ki by the ki cost of the attack. Each absorption uses 1 action. May also be used to absorb ki directly from an opponent at the rate of 5% each per action.
Fisticuffs
-
-
-
Can learn from any master for 15 SP. While you have this ability you get 2 extra advanced techniques slots and 1 extra power up slot. You may not wield weapons and may not learn weapon techniques.
Fusion
-
20%
1
(Namekians Only) Two characters can fuse together if they know this move adding their power levels together.
Heal
-
10%
1
Good Only: Ability to heal someone else with ki. Heals 12% damage and 4% battle fatigue. Limit to 1 heal per post per character.
Hell Flash
4
2%
1
(Androids Only) After installing cannons into the arms, an android may use them to perform a ki blast with a strength more powerful than a power blast. Speed and strength are doubled when performing this attack. May be used once per battle.
Hikou
-
0%
-
(Androids Only) The ability for androids to fly without using ki. Replaces bukujutsu and may be upgraded to power fly.
Inscription 1
-
-
-
Allows you to inscript level 1 runes onto equipment.
Inscription 2
-
-
-
Allows you to inscript level 2 runes onto equipment.
Inscription 3
-
-
-
Allows you to inscript level 3 runes onto equipment.
Instant Transmission
-
10%
-
This technique allows you use a ki signature and teleport to it allowing you to instantly travel to any planet once per week. Can be used in battle to dodge 1 attack or to make 1 attack undodgable (see Instant Transmission Attack Coupling page). Ki cost only applies to in battle usage.
Invisible Jumping
-
7%
-
When you use this you jump and become totally invisible. Once you stop jumping you reappear. This will double your speed when performing physical attacks, making them harder to dodge. Lasts for your next 3 actions. The first physical attack done while invisible jumping is undodgable.
Ki Disruptor
-
-
-
(Androids Only) An ability possessed by androids that makes it so scouters and sense do not reduce sneak attack actions. Allows you to lower unpowered power level to any number you wish or to hide your true power level by making it seem lower than it is.
Ki Mastery
-
-
-
Can learn from any master for 5 SP. Receive only 50% of the stamina drain when you use ki in battle.
Ki Mastery 2
-
-
-
Can learn from any master for 20 SP. Receive only 30% of the stamina drain when you use ki in battle. Must already know Ki Mastery to learn.
Ki Mastery 3
-
-
-
Can learn from any master for 40 SP. Receive only 15% of the stamina drain when you use ki in battle. Must already know Ki Mastery 2 to learn.
Ki Suppression
-
-
-
The ability to lower your ki to such a level that scouters and sense do not reduce sneak attack actions. Allows you to lower unpowered power level to any number you wish or to hide your true power level by making it seem lower than it is.
Leadership
-
-
-
This passive skill will make it so your charisma affects you in battle when fighting alongside at least 1 ally. Your stats increase by +1 for every 5 points of charisma (e.g. 500 charisma = +100 all stats) to a max of +15,000 pl.
Mystic Attack
1
-
1
(Namekians Only) Using the Namek ability to extend their arms, Nameks extends their arm at the enemy from a distance, thus surprising them. Doubles strength and speed when performing for the first time.
Otashi
-
-
-
(Namekians Only) A special ability that will allow its user to tap into their potential thus raising their max ki +10%.
Regeneration
-
10%
1
(Namekians/Cell/Cell Jr only) Ability to regenerate ones limbs.
Rocket Punch
1
1%
1
(Androids Only) After pointing a closed fist toward your opponent, it breaks off at the wrist and rockets toward them for a surprise attack. When used for the first time, strength and speed are doubled.
Sense
-
-
-
Ability to sense others' ki signatures. Decreases free hits from sneak attacks from 2 to 0 (battle order is determined normally).
Shishio
-
-
-
You may pick one technique that has been used against you during a battle and that technique will not work on you again during the remainder of that battle.
Speed Teleport
-
0%
-
The ability to move so fast that you disappear from sight and reappear where you stop moving. Temporarily raises your speed by +50% (minimum +1,000) for that action to improve attack success rates as well as dodging success. Can be used with physical attacks or uncharged ki attacks. (See how to play page)
Tail Absorption
-
-
-
(Cell Only) A move used by Cell to absorb an opponent after defeating them in battle. It kills the opponent and Cell will absorb 10% of the victims power level. Cell may not use this technique if he has achieved his Perfect Form.
Telekinesis
-
-
1
Must know telepathy to use. Allows you to move objects with your mind. You may throw objects at your opponent in battle counting as a "special" physical attack. These special attacks will deal +50% damage.
Telepathic Link
-
-
-
The ability to communicate with another person telepathically. If another person knows this then you can spar with them regardless of what planet they are on. Spars done in this fashion give only +8 all stats instead of +10.
Telepathy
-
-
- / 1
Dodges the first attack made on you in battle. May be used later to dodge one physical attack combo by using 1 action. If your intelligence is over 300, dcreases free hits from sneak attacks from 2 to 0.
Teleport
-
10%
-
You can teleport to any planet once per week using this technique, as long as you have set foot on the planet at least once before. Can also be used in battle to dodge 1 attack or make 1 attack nearly undodgable. Can be used once per battle.
Transmute Energy
-
-
1
Transmute the destructive force from 1 fundamental ki attack or 1 uncharged advanced ki attack into a Flame Shield that lasts for 3 attacks made against you. May perform once per combat.
Tsu no Beam
2
3%
1
(Namekians Only) A blast of electricity shot from Namekians's antennae.


 

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