Item
Cost
Build Time
| Description
| | | |
Planet
7,000
-
| Can place a training center and sensu farm on this planet. Upon purchasing, a description of the planets atmosphere and landscape must be provided as well as a picture if desired. Limit to buy 1.
| | | |
Planet (5x Gravity)
8,000
-
| Same as a planet except under 5x gravity. Limit to buy 1. You can only have 1 planet at a time.
| | | |
Training Center
4,000
5 weeks
| Only an alliance may buy this (with alliance funds).
Place on a player-owned planet. Can hold a Gravitron, Mega Gravitron, or Ultra Gravitron, and a rejuvenation tank. Increases daily training by +10 all stats (+40 ki, +80 pl) per week regardless of the type. Limit to buy 1.
| | | |
Guild Hall
10,000
-
| Only an alliance may buy this (with alliance funds).
Upgrades your training center into a Guild Hall. Having a Guild Hall increases your alliance's maximum size to 8 people.
| | | |
Hangar
2,000
4 weeks
|
Must be placed on a player-owned planet. Stores two additional ships. Limit to 1 per planet.
| | | |
Warlord's Villa
8,000
-
| Allows you to rule over your kingdom in style. Place on a player-owned planet. Can hold a Gravitron, Mega Gravitron, or Ultra Gravitron and a rejuvenation tank.
Limit to buy 1.
| | | |
Outpost
1,000
2 weeks
| Only an alliance may buy this (with alliance funds).
Place on a player-owned planet. Allows for sneak attacks on any non-alliance members currently on the planet.
| | | |
Level I Civilization
1,000
-
| Place on a player-owned planet. Allows The owner of the planet to create easy quests for that planet (must be approved, max of 5). You may only have one civilization.
| | | |
Level II Civilization
1,000
-
| Place on a player-owned planet. Allows The owner of the planet to create medium or hard quests for that planet. Must have a Level I Civilization already (must be approved, max of 3). You may only have one civilization.
| | | |
Capital City
3,000
7 weeks
| Place on a player-owned planet. Requires Level I Civilization. Is required for other planet upgrades. Limit 1 per planet.
| | | |
Business Card
500
-
| If in your inventory, when you leave a planet to travel, your job will only reset to level 2 instead of back to level 1.
| | | |
Trading Post
2,000
4 weeks
| Only an alliance may buy this (with alliance funds). Place on a player-owned planet. Requires Level I Civilization and Capital City. Generates 50 zeni per week for the alliance based on how many members are in the alliance (e.g. 4 members = 200 zeni per week). Limit 1 per planet.
| | | |
Barracks
2,000
4 weeks
| Place on a player-owned planet. Requires Level I Civilization and Capital City. Allows for the training of warriors. Any person on the planet may fight these warriors once per week for a bonus +5 all stats and +25 exp. Limit 1 per planet.
| | | |
Atmosphere Generator
1,000
2 weeks
| Place on a player-owned planet. Requires Capital City. Adds 5x gravity to the planet. Limit to 1 per planet.
| | | |
Hospital
800
2 weeks
| Place on a player-owned planet. Requires Capital City. Instantly heals you back to perfect health after a fight if your life is spared. Also adds +1 DP and +2 all stats after use. Androids cannot use the hospital.
| | | |
Factory
1,000
2.5 weeks
| Place on a player-owned planet. Requires Capital City. Instantly repairs an Android back to perfect condition after a fight if their life is spared.
| | | |
Moon
1,000
-
| Adds a moon to any player-owned planet. You may pick which day of the month the moon becomes full. Limit 2 moons per planet.
| | | |
Padded Rooms
600
-
| An upgrade for the training center. Increases weekly training benefits of the training center by +3 all stats (+12 ki, +24 pl) per week. Limit to use of 1.
| | | |
500 lb weights
600
-
| An upgrade for the training center. Increases weekly training benefits of the training center by +5 all stats (+20 ki, +40 pl) per week. Limit to use of 1.
| | | |
Punching Bag
400
-
| An upgrade for the training center. Increases weekly training benefits of the training center by +3 all stats (+12 ki, +24 pl) per week. Limit to use of 1.
| | | |
Sensu Farm
4,000
4 weeks
| Place on a player-owned planet. Provides 1 sensu bean per week. Allows you to build sensu beans (1 week) and bag of sensu beans (2 weeks). Limit to buy 1.
| | | |
Rejuvenation Tank
700
1.5 weeks
| Heals you back to perfect health after a fight if your life is spared in 1 week instead of 2. Androids cannot use this item. Takes 1 week to install in a ship, training center, or villa.
| | | |
Gem of Telepathy
350
1 week
| Allows you to do telepathic spars with someone that has a Gem of Telepathy or who knows Telepathic Link. Has 10 charges before it has to be replaced. Gem spars give +8 all stats instead of +10.
| | | |
Ki Cannons
1,200
-
| (Androids Only) Teaches you the special ability Hell Flash.
| | | |
Mixing Ingredients
550
1.5 weeks
| Allows you to build Elixirs (1 week) and Tonics (1.5 weeks).
| | | |
Saiba Jar
100
0.5 week
| Used to carry Saibaman seeds around.
| | | |
Gravitron
2,500
4 weeks
| Allows you to train in up to 25x gravity. Gravity Levels. Takes 1 week to install in a ship, training center, or villa.
| | | |
Mega Gravitron
4,000
6 weeks
| Allows you to train in 25x - 50x gravity. Gravity Levels. Takes 1 week to install in a ship, training center, or villa.
| | | |
Ultra Gravitron
6,000
8 weeks
| Allows you to train in 50 - 85x gravity. Gravity Levels. Takes 1 week to install in a ship, training center, or villa.
| | | |
Ki Orbs
500
2 weeks
| Can be used while training under gravity in a ship or training center. Gives you +1 DP per week of training. Limit to use of 1.
| | | |
Gem of Insight
600
-
| Increases meditation training by +5 vitality, stamina, and speed per week.
| | | |
Scribing Pens
500
-
| Required to inscript runes onto equipment.
| | | |
Inscription Manual
600
-
| Must have 50 intelligence to read. Teaches the special ability Inscription 1. Takes 1 week to read.
| | | |
Advanced Runes
1,000
-
| Must have 50 intelligence and know Inscription 1 to read. Teaches the special ability Inscription 2. Takes 1 week to read.
| | | |
Super Advanced Runes
1,700
-
| Must have 75 intelligence and know Inscription 2 to read. Teaches the special ability Inscription 3. Takes 1 week to read.
| | | |
Chi of the Ancients
500
-
| A book that will teach you how the ancient warriors of the past mastered their chi to even greater levels. Increases any one stat by +10 for each week studied. May be studied 5 times. Takes 1 week to read.
| | | |
Book: Art of War
500
-
| A book that will teach you how to out-smart your enemies in combat. Increases intelligence by +3 for each week studied. May be studied 5 times. Takes 1 week to read.
| | | |
Book: Foundations of Leadership
500
-
| A book with the motto: "sometimes a solid foundation of leadership is best". Increases charisma by +3 for each week studied. May be studied 5 times. Takes 1 week to read.
| | | |
Book: Don't Let Go!
500
-
| A self-help book that inspires you to never give up. Increases determination by +3 for each week studied. May be studied 5 times. Takes 1 week to read.
| | | |
Username Color
10,000
-
| A symbol of status for anybody with ten grand to blow, purchasing this will make you a "Super Member" on the forum which changes your username to the color gold. You'll also receive a gold cbox name.
| | | |
Minor Second Soul
6,000
-
| Must be character level 10 or higher to purchase. Allows you to create a second character but you must take on either a canon human or a canon alien character. Create a separate username on the forum but use the same wiki account. You cannot use limited quantity items with this character. All other second soul rules also apply. You are limited to 1 second soul.
| | | |