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Alex's DBZ RPG 5 // Combat Fatigue

 
Combat Fatigue plays a key role in every battle. As you incur damage and expend Ki, your character will weaken and their power level will decrease. There are two kinds of Combat Fatigue. It is important to note that things that restore Ki and Health do not restore Combat Fatigue unless directly stated. When calculating your power level, you will add your Ki stat with your Strength, Toughness, Stamina, and Vitality. Your Ki stat is not changed by battle fatigue; only your power level is.

Ki Drain: Ki Drain is Combat Fatigue apportioned to your character for expending Ki. Energy techniques cost a percentage of your Ki, and when your Ki reserves are depleted (0%), your power level would normally be halved. Thankfully, your Stamina stat prevents this by acting as a buffer. Ki Drain first decreases your Stamina, thereby reducing your power level by only one stat instead of all four. The benefit of having Stamina is that it allows you to keep this buffer in place for longer. Once your Stamina reaches 0, any further Ki used will decrease all of your stats.

Calculating Ki Drain: Every action, your Ki used should be subtracted from your Stamina. You take the percent of Ki used for that action, and multiply it by your Ki stat. Then subtract this number, also known as your Stamina Fatigue, from your Stamina stat. If you have Ki Mastery, a special ability that decreases your Stamina Fatigue, you will factor that in before subtracting your Stamina stat.






Damage Strain: Damage Strain is Combat Fatigue apportioned to your character for taking damage. Taking damage lowers your power level as well; the more hurt your character is, the weaker they become. In the same way that Stamina is a buffer stat for Ki Drain, Vitality is a buffer stat for Damage Strain. When your Vitality reaches 0, any further damage taken will decrease all of your stats. Be mindful of the fact that Vitality is not your Character's HP. Vitality is simply a character's tolerance for pain. Characters with high Vitality will keep their buffer in place for longer.

Calculating Damage Strain: Every three posts, a referee will present the RP Award and provide a damage report. Additionally, at any time, you may request a damage report. This will be a judgment call by the ref based on what has happened in the battle thus far. You should multiply the percent of damage you have taken with your Ki stat. Then, divide this number by the number of your Ki-affecting stats, which is four. Lastly, subtract this final number, also known as your Vitality Fatigue from your Vitality stat. Once your Vitality reaches 0, you will begin subtracting the number from all of your other stats. Damage Strain should be calculated on your next post any time a damage report is provided by the ref.






 


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