| Move |
Damage |
Ki Cost |
Actions |
Description |
| Bakuhatsuha |
6 |
8% |
2 |
By raising two fingers, the user of this attack can create a large explosion that will totally decimate the surrounding area or the ground. |
| Bankoku Bitsu Kuri Shiyou |
- |
9% |
1 |
An attack that uses an electric energy net to trap the enemy and stop from being able to move for 3 actions. Critical Effect: Immobilize. |
| Chou No Ryoku |
- |
8% |
1 |
A thin string of energy that is wrapped around your opponent to trap his movements for 2 actions. Because the string is so thin, it is difficult to evade, thus your speed is doubled when using this attack. |
| Daichiretsuzan |
5.5 |
5% |
1 |
Evil Only: With a swipe of the hand with two finger extended, it creates an invisible cutting beam that goes a long way. Critical Effect: Slice. |
| Deca Form |
- |
7% |
1 |
You split into another of yourself. Each form has 1/2 of your stats. This move can be used to do partner training with yourself. Split your actions between both forms. Lasts for 3 posts but can be recalled anytime. |
| Demiton Bomb |
6 |
9% |
1 |
Using his ki to manipulate the gravity around his opponent, the user can crush them. Critical Effect: Crush. |
| Dragon Dive |
7 |
5% |
1 |
You fly into the air and down so fast you are just a blur. If you are strong enough you will go through your oppoent. If you aren't it does massive damage. Critical Effect: Pierce. Must know power fly to perform. |
| Flame Shield |
2 |
2% ki |
1 |
Must know fire breath. An aura of flame surrounds your body. Each time you come in contact with another player they take damage from the flame. The shield lasts for 5 attacks against you but can be recalled anytime. Critical Effect: Burn. |
| Heat Phalanx |
4 |
6% |
1-2 |
Your fists become completely engulfed in fiery ki. A stronger version of Serafin Punch. Must know Serafin Punch to use. Once Heat Phalanx is learned, Serafin will no longer take up a slot. This move can be used in grapples. |
| Hokaku Kon Dan |
5 |
9% |
1 |
Evil Only: Also known as the Imprisonment Ball, the user captures his opponent in a ball of energy they can't break out of for 4 actions. As soon as the ball hits the ground, it explodes. |
| Hyper Tornado Attack |
5 |
8% |
2 |
You spin around quickly that creates a tornado. The tornado seeks out your opponent then traps him for 3 actions while dealing damage to him as well. |
| Galatica Donut |
- |
7% |
1 |
A ring of ki energy that can be used to surround the enemy and trap him by holding his limbs with the donuts. Traps opponent for 3 actions or if broken. If the target's strength exceeds users by at least 50%, it will only trap them for 1 action. Can be used once per enemy. Critical Effect: Immobilize. |
| Hypnosis |
- |
- |
1 |
Must know telepathy to use this move. This technique will put their opponent to sleep. Doubles the damage rating of your next attack. If the users determination is higher than the victims by at least 25%, it doubles the damage rating for the next 2 attacks instead. This move can also be used to flee battles if the users determination, intelligence, and speed are all higher than the victims by at least 25%. If the victim's determination is double that of the users, he cannot be hypnotized. Note: this does not make your
attacks unblockable or undodgable, it only doubles the damage. |
| Kiaiho |
3.5 |
3% |
1 |
An invisible force attack that knocks one's opponent back. It can be shot either from an open palm or from the eyes. Speed is doubled during this attack. |
| Kienzan |
5 |
8% |
1 |
This attack is like the destructo disk but with slower speed and can track its foe. It lacks the power to cut off any limb. Critical Effect: Slice. |
| Ki Sword |
4 |
7% |
1 |
A sword made from your ki forms extending from the back of your hand out. It's power depends on your ki rating. May be used in physical attack combos like a normal sword. May also use sword techniques, but those techniques must have been learned with a real sword. Lasts for 6 actions (from time of casting). Considered a level 2 blade. Critical Effect: Slice. |
| Murder Ball |
4 |
6% |
1 - 2 |
A medium-sized ball of ki that is a much more powerful version of Sokidan. Must know Sokidan to use. Once learned, Sokidan will not take up a slot. |
| Namekian Nova |
5 |
15% |
1 |
(Namekians Only) You charge up your body so bolts of electricity spark on it. Then you let it loose and the bolts go from your body to a 100 foot radius circling you hitting your opponents. |
| Negative Arrows |
5 |
10% |
1 - 2 |
You fire multiple energy arrows at your opponent, as they hit, they all get stuck in your opponent body, and explode on them. |
| Nuclear Shockwave |
6 |
15% |
1 - 2 |
The person bends his knees as he puts both hands out and a circular shockwave goes from his body out having the circle getting bigger the way out and it knocks everyone away when they are hit. |
| Planet Cracker |
6 |
8% |
1 |
Evil Only: You fire a ball of energy directly into the ground beneath your opponent which penetrates deep into the mantle. A wall of lava then spouts from the hole which will shower your opponent. If you know telekinesis, you can direct the lava. |
| Solar Flare |
- |
8% |
1 - 2 |
The user puts his hands in front of his face, says "SOLAR FLARE". Using the sun, he blinds his opponent for 2 actions. Can be used once per battle. If charged up, can surpass eye shields. Critical Effect: Blind. |
| Static Flicker |
7 |
15% |
1 |
Extending one arm, your palm flickers with ki for one second and then goes out. Thinking that you must have ran out of energy, your opponent is surprised when a massive wall of ki in the shape of a rectangle appears a few feet in front of him and engulfs him. Because this is a surprise attack, it is undodgable. Unlike other advanced techniques, it may only be used once per battle. |
| Tri-Form |
- |
9% |
1 |
The person splits into 3 of himself, each form with 1/3 his stats. Split your actions between the 3 forms. Lasts for 3 posts but can be recalled anytime. |
| X-Ring |
6 |
12% |
1 - 3 |
You put both palms together touching and move them out quickly forming a ball of energy. Then you raise the ball of energy above your head and it has 2 lines of electricity in the middle making an "X" type form and you throw it. |